Daniel_Ward wrote:Hi Paul,
it's pretty easy to do, you really just need to add the placement node the first one, then 'save as' and then just reload the next mesh you want to 'convert' and 'save as' again. Let me know if you're struggling and I'll come and show you how to do it. You're really better off in the orbx format anyway as you can then have more control over the materials and the geometry smoothing etc.
Cheers, Dan.
Thanks Dan - process does seem simple enough, but even so would be arduous if converting the entire Treefrog library to orbx for example. Something as repetitive as this seems a sitter for some sort of batch file automation script...