node number not exact

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Graphisoft ArchiCAD (Integrated Plugin developed by Paul Kinnane)

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node number not exact

Postby rappet » Wed Feb 25, 2015 11:16 am

rappet Wed Feb 25, 2015 11:16 am
Hi Paul,

The number is always off?
The example shows what happens after typing '10'

greetz, Jeroen
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Re: node number not exact

Postby rappet » Wed Feb 25, 2015 11:22 am

rappet Wed Feb 25, 2015 11:22 am
Additonal remark to the image showing the nodes... changing UV transform of all nodes at same time would be awsome!!
It happens a lot wanting to change the scaling or rotation of a texture, and sometimes 'we' have to change a lot of nodes one by one with textures that have a lot of UV Transforms.
Paul, I know this is probably on your todo list already, but hereby just as a reminder :P
greetz,
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Re: node number not exact

Postby face_off » Wed Feb 25, 2015 11:31 am

face_off Wed Feb 25, 2015 11:31 am
The number is always off?
The example shows what happens after typing '10'
Yes - that's because the slider provided by the ArchiCAD API only has a small number of 'ticks' (could be 1000?), and the scale pin is logarithmic, so some rounding happens. Even if you type in '10', the 10 gets applied to the slider, which finds the nearest slider tick point (9.99) and set the edit box to that value. You can get a high granularity by typing into the edit box than moving the mouse (since the mouse only has 105 pixel positions to use).

Additonal remark to the image showing the nodes... changing UV transform of all nodes at same time would be awsome!!
It happens a lot wanting to change the scaling or rotation of a texture, and sometimes 'we' have to change a lot of nodes one by one with textures that have a lot of UV Transforms.
Paul, I know this is probably on your todo list already, but hereby just as a reminder
Yes - it's on the todo list (but I haven't worked out how to do it yet - so it's not happening as fast as some other changes).

Paul
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Re: node number not exact

Postby rappet » Wed Feb 25, 2015 11:34 am

rappet Wed Feb 25, 2015 11:34 am
Thanx for explaining (again) ;)

And good to hear about the future "adjust multi UV-Transform node"

greetz,
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