Hi Paul,
I found out that an animated object (with animtion path) works rendering using flythrough with Photorendering settings In Lightworks engine, but not when Photorendering settings set to Octane Render.
greetings, Jeroen
Moderator: face_off
I found out that an animated object (with animtion path) works rendering using flythrough with Photorendering settings In Lightworks engine, but not when Photorendering settings set to Octane Render.
face_off wrote:I found out that an animated object (with animtion path) works rendering using flythrough with Photorendering settings In Lightworks engine, but not when Photorendering settings set to Octane Render.
Hi Jeroen
Can you pls try....
- Load the scene
- Open the plugin Setup window
- Do NOT Open the Viewport
- Photorender the animation
The above workflow should force the photorenderer to reload the Octane scene each frame. Does this resolve the issue?
Paul
rappet wrote:face_off wrote:I found out that an animated object (with animtion path) works rendering using flythrough with Photorendering settings In Lightworks engine, but not when Photorendering settings set to Octane Render.
Hi Jeroen
Can you pls try....
- Load the scene
- Open the plugin Setup window
- Do NOT Open the Viewport
- Photorender the animation
The above workflow should force the photorenderer to reload the Octane scene each frame. Does this resolve the issue?
Paul
Oh yeah baby!!!! That worked. Super.
greetz, Jeroen
face_off wrote:Yes, rendering animations and geometry proxies cannot currently be done at the same time. http://render.otoy.com/manuals/ArchiCAD/?page_id=39. I will add support for this in a future version, but the ArchiCAD API has some limitations that may preclude this being possible.
Paul
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face_off wrote:Hi Jeroen - does the info at http://render.otoy.com/manuals/ArchiCAD/?page_id=39 answer your question? If you have proxies in your scene, you will need to have the OctaneRender Viewport open in order for them to appear in the Photorenderer (and thus in the animation output). However moving objects will not then be picked up.
So there are some limitations in this area. If the cylinders that have no material are NOT proxies, then this is a bug - and if so, can you pls send me the pla and I will fix it.
Paul
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