by face_off » Mon Jun 03, 2013 11:46 pm
face_off
Mon Jun 03, 2013 11:46 pm
Hi Jose
I think some things look like fireflys but may not be. Sometimes a glossy material can have a too high specular value and too low roughness and this appears to be a firefly, but is in fact just a very bright reflection (the couch?).
Also, if the light you are illuminating the room with has come through glass, that takes longer to render, and PMC will sometimes be much better than DL in this case (although probably a lot slower). You can reduce the opacity of the glass (so more unfiltered light gets through) too.
On a scene like that which you have posted, all the light in the scene is from outside, so it would be worth trying to lower "directlight_importance" in the "kernel" setting to see if that helps (EDIT: only if using PT or PMC).
Also, for "pathtracing", you are using a depth of 16? That seems high. The lower you go, the more depth you get in the scene and the faster it renders. You can increase gamma to compensate if needed. I tend to go with a depth of about 6.
Paul