I suspect that issue was caused by 1.11c (the version prior to 1.11c2) which have a LiveDB bug which could cause this. For the scene you are having problems with, did you have 1.11c installed at some point and did you possibly use the LiveDB?
Regardless, I would like to see the file you have having problems with pls. You can even delete all the geometry from the scene if you like. If it is < 5 Meg in ZIP format, email to [email protected]. Then I can code the plugin to handle that situation better.
When i was running on 1.11c2 I'm 99,9% sure to have added the 'glass architecture' from LiveDB.
The PLA of this is (even with no geometry) quite big; I'll mail you an download-link.
(The renaming of the too long materialnames is already done here)
The quickest way to manually do this is to copy the "diffuse" texturemap and paste it to the "opacity" pin, and then change the node type from "image" to "alphaimage". I will also see if I can automatically do this for ArchiCAD materials which have the alphachannel effect transparent ticked. I am reluctant to change the screen format at this stage, but will do so if the automatic conversion does not work well enough.
Thanks, copy/paste really acclerates solving that problem
Automation would be better of course no hundrets of materials to go through
By the way: will the limitation "GDL materials of the same name, for different objects, are merged to be one Octane material" be solved in future ?
I'm getting exact this problem now with my vegetation (which I won't miss anymore)...
I just see, you made it with the alphachannel
Of course, add bump mapping and - if without much ado possible - Surface/Ambient/Specular/Diffuse, too.
Preserve of course the possibility for the user to choose another image if needed !
The less changes/optimisations you need to get a similar material look between Archicad & Octane the more attractive the plugin will be for Archicad-users...
Thanks & greetings,
A