by face_off » Sun Mar 24, 2013 7:38 am
face_off
Sun Mar 24, 2013 7:38 am
I found my workflow issue. The correct procedure is:
1) Load scene into ArchiCAD
2) Set camera viewcone to about 20 or 30 (to give yourself some space for the volumetric cube)
3) Set OctaneRender for ArchiCAD plugin. Open Viewport, start rendering, click A/F and select a focus point (this will turn OFF autofocus)
4) Go to Axo view, zoom out, add Object -> Basic Shapes -> Cube
5) Enlarge cube to cover your entire scene, except the camera. Camera must NOT be be inside the cube
6) Change the material of the cube to something not used elsewhere in the scene
7) Can back to General Perspective (cube should be blocking the view)
8) In the plugin, Rendering Tab -> Refresh
9) In ArchiCAD, unselect and reselect the cube (the new material should now be in the plugin Materials tab)
10) Change cube material to specular, reflection 0, index 1, smooth disabled, roughness 0, fake_shadows enabled, medium scattering (scattering 1, absorption 0, phase 0.5, scale 0.01).
11) Change kernel to directlighting
12) Rotate camera and move sun until you get the effect!
IMPORTANT NOTE: If you set the scene scale (Configuration) to 1, the a scattering scale of about 0.01 is used). But it is easier to scale the scene down (0.1), then you can more easily tune the scattering. Remember to adjust the rayepsilon if you scale the scene.
Increase the scattering scale to get more effort. A setting of 1 will be like a snowstorm!
Also, IMO a cube seems to work better than a sphere as the volumetric geometry.
And, no need to reverse the normals of the volumetric cube.
And, only works well the Directlighting kernel.
The effort works better inside (where there are darker shadows) than out.
No need to use blender or any other external app - all done within ArchiCAD!
Paul
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Last edited by
face_off on Sun Mar 24, 2013 10:56 pm, edited 1 time in total.