Hi Paul,
I've been playing around with using some grass clump proxy objects and the 'generate scatter' option to create grass on ArchicAD Meshes and I'm pretty happy with the look of the results so far.
What would make it even better would be to have more control over how the scatter gets distributed over the mesh and if it worked on meshes with Boolean operations. I can work around the Boolean operations issue, but when I'm working with the grass object on a mesh, it would be great if I had control over the 'randomness' of the distribution and if I could set a mesh edge offset value. In an architectural illustration more often than not, I need a reasonably straight edge to the lawn, but to achieve this with the 'generate scatter' tool, I would need to be able to set the distribution randomness to 'zero' (or close to it) and also set a mesh offset distribution value of half the width of the grass clump.
I've obviously got no idea what is involved in doing this, but it would make the tool a lot more useful with this sort of additional control.
Best Regards, Dan.