Hi community,
First of all, apologies if my query had been answered previously in a different post, I used the search tool and found a few topics here and there but not quite related to my question.
I'm looking to achieve a basic gradient shader over some cloned objects (glass cubes), which under the C4D native shaders it's pretty intuitive.
For the example above, I used a Step Effector with the colour mode set to Effector Colour (No fields) > in the Material Editor under the Transparency channel, in the Texture tab I used a Mograph Colour Shader and then a Coloriser.
I am looking to achieve the exact same effect in Octane. Obviously, I already tried a few options like the Mograph Shader Node plugged into the Transmission channel, but nothing worked and I can't get my head around the nodes hierarchy for this setup. Any tips (Screenshots) would be much appreciated.
P.S. Please mind I'm not an Octane advanced user.
Thank you.