Balcony

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Balcony

Postby Diogo Moita » Wed Mar 17, 2010 12:34 pm

Diogo Moita Wed Mar 17, 2010 12:34 pm
Hello,
This is my first comercial render using Octane. The original size is 1600x1000, it took about 9h on my GTX 260 and reached 20500 samples. I´ve used 3D Studio 2009 for the modeling, Photoshop and Noise Ninja. Most of the fire flies I took off manually. I spent some time to figure that we have to habilitated "bmp" on the Map-Export of the OBJ Export Options, otherwise the texture coordenates goes wrong.
What I missed the most was reflections without blurry with few intensity on opaque objects. The real time visualization using Direct Light is something wonderful! Comments are very welcome.
Thanks,
Diogo Moita
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OBJ export.jpg
VISTA 1-resized.jpg
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Re: Balcony

Postby radiance » Wed Mar 17, 2010 1:56 pm

radiance Wed Mar 17, 2010 1:56 pm
whoaa ;)

amazing work :)
definately gallery material.

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Re: Balcony

Postby [gk] » Wed Mar 17, 2010 4:19 pm

[gk] Wed Mar 17, 2010 4:19 pm
Looks fine.
but 9 hours :o
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Re: Balcony

Postby Daniel79 » Wed Mar 17, 2010 4:36 pm

Daniel79 Wed Mar 17, 2010 4:36 pm
9H?????
Like maxwell... :mrgreen:
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Re: Balcony

Postby Phr0stByte » Wed Mar 17, 2010 4:52 pm

Phr0stByte Wed Mar 17, 2010 4:52 pm
Diogo Moita wrote:reached 20500 samples

Obvious reason for the 9 hours. Maybe a little overkill?
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Re: Balcony

Postby radiance » Wed Mar 17, 2010 5:34 pm

radiance Wed Mar 17, 2010 5:34 pm
Hey, 20000+ pixelsamples is a lot ;)
I really need to add the usual features for efficient interior rendering,
mlt, portals, architectural glass etc...

hopefully beta2 is out of the door as soon as possible and then i can start on those.

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Re: Balcony

Postby [gk] » Wed Mar 17, 2010 6:32 pm

[gk] Wed Mar 17, 2010 6:32 pm
Phr0stByte wrote:
Diogo Moita wrote:reached 20500 samples

Obvious reason for the 9 hours. Maybe a little overkill?


ID like to see the original image, he used Noise ninja - I have to take a guess that the reason was - noise -so the samples wasnt enough.

I was just wondering, because that quality there from a 260 can be done right out of the Frame buffer in offline renders on non-dualquad systems, in considerable less time.
Looking forward to check the stuff radiance mentions.
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Re: Balcony

Postby radiance » Wed Mar 17, 2010 8:10 pm

radiance Wed Mar 17, 2010 8:10 pm
[gk] wrote:
Phr0stByte wrote:
Diogo Moita wrote:reached 20500 samples

Obvious reason for the 9 hours. Maybe a little overkill?


ID like to see the original image, he used Noise ninja - I have to take a guess that the reason was - noise -so the samples wasnt enough.

I was just wondering, because that quality there from a 260 can be done right out of the Frame buffer in offline renders on non-dualquad systems, in considerable less time.
Looking forward to check the stuff radiance mentions.


The issue here is that the room is lit by a caustic. (eg light refracted through double sided glass)
It's very difficult to find the light outside and you have probably less than 1 ray of 10 rays that actually contributes a sample / finds light.

There are many things you can use to make it better but they require some time to develop and are built ontop of a 'foundation' that's nearly finished in octane.

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Re: Balcony

Postby Diogo Moita » Thu Mar 18, 2010 3:14 pm

Diogo Moita Thu Mar 18, 2010 3:14 pm
I was desapointed with the 9h too but I think radiance is wright, the double sided glass is blocking the rays... I´ll try to render the scene without these glasses and see what happens. Here is the original image without any post production (outside octane, of course).
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VISTA 1-REV 03.png
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Re: Balcony

Postby [gk] » Thu Mar 18, 2010 5:51 pm

[gk] Thu Mar 18, 2010 5:51 pm
cheers
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