bepeg4d wrote:Hi,
can you share a screenshot of the entire interface?
ciao Beppe
Sorry, very likely my fault. When I use the Substance PBR material from Live DB it works as expected.
bepeg4d wrote:Hi,
can you share a screenshot of the entire interface?
ciao Beppe
bepeg4d wrote:Hi,
can you share a screenshot of the entire interface?
ciao Beppe
Weezer wrote:I've got problems with the Denoise function in PR7 (see bug report viewtopic.php?f=86&t=76579). Can anyone else with a 2019 Mac Pro replicate these issues? Or is it just me? I'm running dual RX5700XTs.
Tried to access pin via an invalid ID P_UNKNOWN (0)
Tried to access null node pin
Can't read bool from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0x10d537de8)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0x10d537de8)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't write float to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0x10d537de8)
susu2k wrote:Is it possible we could get a material library that doesn't re-render the materials everytime you open it but caches the renders instead? Also: would it be possible to use a custom shaderball for ORBX previews?
How do I create a post in the plugins C4D section? There isn't a create topic button like on other forums?
Thank you.
Octane X Prime PR7 (Internal Build) (10000302)
Compute error 2097152:116:
compute device 0: Linking 6d197dfc90d19e72 shader failed
device 0: failed to initialize render thread 0x7fa73148a350
Weezer wrote:Apparently this is being fixed for the next build. For me, this will be the last major issue. OctaneX has been great so far!
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