bedrooms updated

Forums: bedrooms updated
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

bedrooms updated

Postby andrian » Sat May 22, 2010 11:41 am

andrian Sat May 22, 2010 11:41 am
Hi guys , here is a set of bedrooms I just finished. Those two are rendered for less than 20 minutes on 3000x2000 and reached 3000 samples pathtracing - maxdepth 10 on one GTX 480.

bderoom2.jpg


bedroom1.jpg


Hope you like it
Last edited by andrian on Sun May 23, 2010 9:49 pm, edited 1 time in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: bedrooms

Postby GeorgoSK » Sat May 22, 2010 11:49 am

GeorgoSK Sat May 22, 2010 11:49 am
First one feels unfinished.. but I woudn't recognise the second from a photo ! Well done :)

I wonder how much difference does higher Max Depth make.
Intel C4Q , 4G ram, GTX 285,
GeorgoSK
Licensed Customer
Licensed Customer
 
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

Re: bedrooms

Postby andrian » Sat May 22, 2010 11:53 am

andrian Sat May 22, 2010 11:53 am
Thanks :)
My client want to keep less details as possible, renders made for catalog.
I didn't try with more than 10 bounces, but I'll make a little test for comparison and will post results.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: bedrooms

Postby radiance » Sat May 22, 2010 11:55 am

radiance Sat May 22, 2010 11:55 am
it does'nt make any difference.
10 or 1024, it's the same.

at every bounce there is a probability that the path is killed, so you never reach 1024 paths.
this is an argument that other 'unbiased cpu based engines' use against lux,
but afaik it's not true, as even when you set it to 1024, the probability of actually having a path of 1024 bounces is minutely small (2 to the power of 1024)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: bedrooms updated

Postby andrian » Sun May 23, 2010 9:51 pm

andrian Sun May 23, 2010 9:51 pm
Here is some RC3 render.
bedroom32.jpg

Render time: 16 minutes, resolution 2000x1333 samples: 2000 , pathtracing: maxdepth 10, AA on.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: bedrooms updated

Postby radiance » Sun May 23, 2010 9:54 pm

radiance Sun May 23, 2010 9:54 pm
great, i made some changes to the filtering in RC3 and the results do look better.
can you show us a pure output version ? (without post-proc) ?

eg, one that is'nt downsized, just to see if my filtering has improved ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: bedrooms updated

Postby andrian » Sun May 23, 2010 9:59 pm

andrian Sun May 23, 2010 9:59 pm
shure ;) here you go
updated few post later
Last edited by andrian on Sun May 23, 2010 11:07 pm, edited 1 time in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: bedrooms updated

Postby radiance » Sun May 23, 2010 10:07 pm

radiance Sun May 23, 2010 10:07 pm
that's not bad at all.

can you do a comparison between beta 2.2 RC2 and RC3 ? see if the filtering is improved ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: bedrooms updated

Postby andrian » Sun May 23, 2010 10:14 pm

andrian Sun May 23, 2010 10:14 pm
I'll render now beta 2.1, RC2 and RC3 on same scene with AA for comparison.. will take some time though..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: bedrooms updated

Postby radiance » Sun May 23, 2010 10:15 pm

radiance Sun May 23, 2010 10:15 pm
andrian wrote:I'll render now beta 2.1, RC2 and RC3 on same scene with AA for comparison.. will take some time though..


thanks for the help. i'm not in the office anymore and i'm enjoying the quietness of my HTPC so i can't do tests atmo.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm
Next

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: Bing [Bot] and 3 guests

Wed May 22, 2024 1:52 am [ UTC ]