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mesh subdivision and body parts

PostPosted: Thu Apr 19, 2018 12:44 pm
by GGBB
Hi,

I would like to smooth a character mesh using subdivision in octane plugin. However it seems that this functionality creates visible joints between the different body parts (see attached image). The only difference between the two images is the Subd level in material property set to 1 in the first image and to 0 in the second.

Is it the expected behavior? Am i doing something wrong?

Thanks for your help.

octaneposer_subdivision_problem.png
mesh subdivison

Re: mesh subdivision and body parts

PostPosted: Fri Apr 20, 2018 8:11 am
by wimvdb
I think changing your figure into Unimesh in Poser will solve that problem
Figure!Skinning Methos!Poser Unimesh

Re: mesh subdivision and body parts

PostPosted: Fri Apr 20, 2018 3:34 pm
by GGBB
wimvdb wrote:I think changing your figure into Unimesh in Poser will solve that problem
Figure!Skinning Methos!Poser Unimesh


Yes, it works!

Many thanks for your valuable help.