Moderator: face_off
face_off wrote:The Substance PBR shader for Octane is a complex node structure - and not something that can easily be used in the Poser plugin. If you decide you want to setup complex node layouts such as those in the LiveDb for PBR materials, use the approach at https://youtu.be/UwPthyrV6zw.
Paul
It's a complex topic - however the PBR Octane material will have inputs for Base Color, Bump, Clearcoat, etc, and these will be texturemaps that come from Substance Painter - so you should in theory be able to just plug the texturemaps into the related inputs in the LiveDb material that you copy/paste into the Poser node graph material. I believe the Unreal shader is similar.I'm going to try using Substance Painter or Quixel. I watched the video you suggested, do you have any other advice or hints that you can give to get these shaders to work with the plugin?
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