PBR Materials Possible in Poser for Octane?

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PBR Materials Possible in Poser for Octane?

Postby jibbles10 » Mon Jul 25, 2016 2:23 am

jibbles10 Mon Jul 25, 2016 2:23 am
Anybody successfully apply PBR materials (Physically Based Rendering) to an object from a program like Substance Painter, and been able to render them out in Octane for Poser Plugin ? (I see there is A live DB preset called "Substance PBR" but I'm not sure how to make it work)
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Re: PBR Materials Possible in Poser for Octane?

Postby face_off » Mon Jul 25, 2016 4:40 am

face_off Mon Jul 25, 2016 4:40 am
The Substance PBR shader for Octane is a complex node structure - and not something that can easily be used in the Poser plugin. If you decide you want to setup complex node layouts such as those in the LiveDb for PBR materials, use the approach at https://youtu.be/UwPthyrV6zw.

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Re: PBR Materials Possible in Poser for Octane?

Postby jibbles10 » Mon Jul 25, 2016 5:03 am

jibbles10 Mon Jul 25, 2016 5:03 am
face_off wrote:The Substance PBR shader for Octane is a complex node structure - and not something that can easily be used in the Poser plugin. If you decide you want to setup complex node layouts such as those in the LiveDb for PBR materials, use the approach at https://youtu.be/UwPthyrV6zw.
NoAccessToNoBottomofMenu.JPG

Paul


Thanks Paul for the reply. Yes I have seen this video, I would love to try it but I have been having a problem accessing the Node Graph Box, it is unresponsive and will not let me tick it, I have tried several times, even restarting the plugin, but it remains "un-tick able".
I wonder if it may be related to another issue I noticed with the bottom of the menu box being partial cut off, resizing the box does not help either. {Please see screen shots}
(I'm using Poser Pro 11, and the Latest Octane 3 for Poser Plugin, Windows 8.1)

Thanks...Jay
Last edited by jibbles10 on Mon Jul 25, 2016 5:05 am, edited 1 time in total.
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Re: PBR Materials Possible in Poser for Octane?

Postby jibbles10 » Mon Jul 25, 2016 5:04 am

jibbles10 Mon Jul 25, 2016 5:04 am
Screen shot of the node graph box, it is un-tick able
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NoAccessToNodeGraph.JPG
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Re: PBR Materials Possible in Poser for Octane?

Postby jibbles10 » Mon Jul 25, 2016 5:23 am

jibbles10 Mon Jul 25, 2016 5:23 am
CantTick.JPG
I also just noticed I am also unable to un-tick the some of the other boxes as well (Camera Visibility, Shadow Visibility, etc.)
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Re: PBR Materials Possible in Poser for Octane?

Postby face_off » Mon Jul 25, 2016 6:06 am

face_off Mon Jul 25, 2016 6:06 am
Try changing your windows font size to 100%. Looks like yours is at 125 or 150%?

Paul
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Re: PBR Materials Possible in Poser for Octane?

Postby jibbles10 » Mon Jul 25, 2016 7:33 am

jibbles10 Mon Jul 25, 2016 7:33 am
The resizing worked! You are a genius! Thanks for the fix.

Now,... to see if I can get these PBR textures set up properly and render out.
I'm going to try using Substance Painter or Quixel. I watched the video you suggested, do you have any other advice or hints that you can give to get these shaders to work with the plugin?

Thanks...Jay
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Re: PBR Materials Possible in Poser for Octane?

Postby face_off » Mon Jul 25, 2016 11:59 am

face_off Mon Jul 25, 2016 11:59 am
I'm going to try using Substance Painter or Quixel. I watched the video you suggested, do you have any other advice or hints that you can give to get these shaders to work with the plugin?
It's a complex topic - however the PBR Octane material will have inputs for Base Color, Bump, Clearcoat, etc, and these will be texturemaps that come from Substance Painter - so you should in theory be able to just plug the texturemaps into the related inputs in the LiveDb material that you copy/paste into the Poser node graph material. I believe the Unreal shader is similar.

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Re: PBR Materials Possible in Poser for Octane?

Postby jibbles10 » Mon Jul 25, 2016 11:42 pm

jibbles10 Mon Jul 25, 2016 11:42 pm
Test Result PBR Poser Octane.JPG
Ah, I see. That's what I was looking for, I was unaware I could paste a node into the Poser Node Graph.
I copied the " Substance PBR" node from the Octane Stand Alone and pasted it into the Poser Node Graph.
It gave me all the correct material types to connect to, I set up the materials accordingly, here's a side by side screen shot of the results.
Not bad, I wish there were more surface detail like in the Substance Painter Render, this was about as close as I get it to the original. (Rendered in the Poser Octane Plugin)
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Re: PBR Materials Possible in Poser for Octane?

Postby jibbles10 » Tue Jul 26, 2016 12:11 am

jibbles10 Tue Jul 26, 2016 12:11 am
Test Result In Stand Alone.JPG
Although comparatively Substance Painters textures look amazing in Octane Stand Alone
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