Networkrender Octane V2.0

Forums: Networkrender Octane V2.0
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Networkrender Octane V2.0

Postby ch0pper » Tue Jun 10, 2014 3:49 pm

ch0pper Tue Jun 10, 2014 3:49 pm
hey guys i am kinda keen to get this network render working.

i would like to see if we can this working over the over the web see if we can make own private network farm.

so if you have version 2.0 get in contacted with me and we see if we can get it working


thanks
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Re: Networkrender Octane V2.0

Postby samhal » Tue Jun 10, 2014 3:56 pm

samhal Tue Jun 10, 2014 3:56 pm
ch0pper wrote:hey guys i am kinda keen to get this network render working.

i would like to see if we can this working over the over the web see if we can make own private network farm.

so if you have version 2.0 et in contacted with me and we see if we can get it working


thanks


Good idea! I like it. I'm at work at the moment, but I can play afterwards! Central time zone (Texas).
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Re: Networkrender Octane V2.0

Postby dsyee » Tue Jun 10, 2014 4:38 pm

dsyee Tue Jun 10, 2014 4:38 pm
Cool idea! But just FYI, network rendering is limited to 12 GPUs (viewtopic.php?f=24&t=40381 scroll down to end of first post). Probably to prevent people from making huge render farms.
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Re: Networkrender Octane V2.0

Postby ch0pper » Tue Jun 10, 2014 9:29 pm

ch0pper Tue Jun 10, 2014 9:29 pm
Network Rendering: Why limited to 12 GPUs? mmm is that for standlone version or poser version can you comment paul?
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Re: Networkrender Octane V2.0

Postby face_off » Tue Jun 10, 2014 10:45 pm

face_off Tue Jun 10, 2014 10:45 pm
The two challenges here will be a) the bandwidth between the plugin and the slave (only required for sending the scene from plugin to slave - not for the actual rendering), and b) having the plugin "find" the slave over the network (may need a vpn?).

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Re: Networkrender Octane V2.0

Postby ch0pper » Tue Jun 10, 2014 10:50 pm

ch0pper Tue Jun 10, 2014 10:50 pm
yes think gone take vpn maybe? but that half the fun of this stuff is learning part
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