OctaneRender 2 for Poser (Windows/OSX) [STABLE]

Forums: OctaneRender 2 for Poser (Windows/OSX) [STABLE]
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby morphious2013 » Wed Jun 11, 2014 10:39 am

morphious2013 Wed Jun 11, 2014 10:39 am
I just don't understand why you would knowingly put out a product with such bugs. Don't get me wrong, it's the best thing going and I love it. But really? Maybe a bit more beta testing next round. :D
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby face_off » Wed Jun 11, 2014 11:20 am

face_off Wed Jun 11, 2014 11:20 am
I just don't understand why you would knowingly put out a product with such bugs. Don't get me wrong, it's the best thing going and I love it. But really? Maybe a bit more beta testing next round.
Given the substantial features added, and the number of users who have started using it in the past 2 days, the number of bugs reports is tiny in comparison, so I think Otoy have done a great job with this.

Paul
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby ch0pper » Wed Jun 11, 2014 11:48 am

ch0pper Wed Jun 11, 2014 11:48 am
yes i have to say paul i with you on this one. bug happen and how fast you fix issue. is not really matter. to me any way,

new features = bugs

you doing great job paul. keep it up

face_off wrote:
I just don't understand why you would knowingly put out a product with such bugs. Don't get me wrong, it's the best thing going and I love it. But really? Maybe a bit more beta testing next round.
Given the substantial features added, and the number of users who have started using it in the past 2 days, the number of bugs reports is tiny in comparison, so I think Otoy have done a great job with this.

Paul
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby dsyee » Wed Jun 11, 2014 3:16 pm

dsyee Wed Jun 11, 2014 3:16 pm
face_off wrote:
Actually, it seems like it could be a problem with Octane itself, not the plugin. Loading the OBJ into Standalone and increasing the subdivision to 1 makes it crash instantly.
The Otoy devs have investigated this issue and found the error to be happening inside the OpenSubiv library (which is external to the Octane library). So it will not be a simple fix, but they are looking into it in more detail.

So for figures which cause this error - use Poser Subdivision instead of Octane subdivision.

Paul


Thanks for the update! Guess another lesson is to not use messy meshes. ;)
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby ch0pper » Wed Jun 11, 2014 4:40 pm

ch0pper Wed Jun 11, 2014 4:40 pm
not sure what been done in new version 2.0 but my renders are so much cleaner i gone to get version 1.50 and version 2.0 screen.so you can see the difference

is any one else seeing this on there renders?
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby samhal » Thu Jun 12, 2014 7:45 am

samhal Thu Jun 12, 2014 7:45 am
Just on the oft chance I'm doing something wrong, but is anyone else have problems moving the sun (Daylight) in Poser and have it translate into Octane while rendering? I also have a texture loaded up in case that matters.

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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby face_off » Thu Jun 12, 2014 8:03 am

face_off Thu Jun 12, 2014 8:03 am
Just on the oft chance I'm doing something wrong, but is anyone else have problems moving the sun (Daylight) in Poser and have it translate into Octane while rendering? I also have a texture loaded up in case that matters.
Sam, I just checked, and setting the Environment to Daylight, and then moving the infinite light called "Daylight" correctly moved the Octane sun.

Paul
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby samhal » Thu Jun 12, 2014 8:34 am

samhal Thu Jun 12, 2014 8:34 am
face_off wrote:
Just on the oft chance I'm doing something wrong, but is anyone else have problems moving the sun (Daylight) in Poser and have it translate into Octane while rendering? I also have a texture loaded up in case that matters.
Sam, I just checked, and setting the Environment to Daylight, and then moving the infinite light called "Daylight" correctly moved the Octane sun.

Paul


Hmmmm...that's weird - and you had a texture loaded? Maybe it's my scene, I'll try a fresh one and retest. Thank you Paul!
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby face_off » Thu Jun 12, 2014 9:35 am

face_off Thu Jun 12, 2014 9:35 am
Hmmmm...that's weird - and you had a texture loaded? Maybe it's my scene, I'll try a fresh one and retest. Thank you Paul!
Yes, texture loaded.
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Re: OctaneRender® for Poser (Windows) 2.0 [TEST]

Postby samhal » Thu Jun 12, 2014 9:56 am

samhal Thu Jun 12, 2014 9:56 am
face_off wrote:
Hmmmm...that's weird - and you had a texture loaded? Maybe it's my scene, I'll try a fresh one and retest. Thank you Paul!
Yes, texture loaded.


Ok, operator error I guess. A fresh test scene worked fine. I reloaded the original scene and it works too! Dunno what happened before but all is good now!! Thanks Paul!
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