invert falloff ?

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invert falloff ?

Postby Andygraph3D » Thu Nov 28, 2013 8:54 am

Andygraph3D Thu Nov 28, 2013 8:54 am
Is it possible invert falloff ?
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Re: invert falloff ?

Postby face_off » Thu Nov 28, 2013 8:57 am

face_off Thu Nov 28, 2013 8:57 am
In my experience, a falloff is best used to feed the "amount" pin of a "mix" texture. So swapping texture1 and texture2 of the mix effectively inverts the falloff.

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Re: invert falloff ?

Postby acc24ex » Thu Nov 28, 2013 8:52 pm

acc24ex Thu Nov 28, 2013 8:52 pm
- hm.. good info..
- I tried using the invert texture node after the falloff node - yes it does that, but you have to change the settings of the falloff, you could probably try the color correction node, it has a invert setting as well

faloff invert.JPG


the one on the right is inverted
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Re: invert falloff ?

Postby roeland » Thu Nov 28, 2013 9:04 pm

roeland Thu Nov 28, 2013 9:04 pm
There are normal and grazing inputs on a falloff node (not sure if they are exposed in the plugin though), you can swap these two values.

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Re: invert falloff ?

Postby face_off » Thu Nov 28, 2013 10:53 pm

face_off Thu Nov 28, 2013 10:53 pm
Hi Roeland - that's what I meant by texture1 and texture2 - they are in fact "normal" and "grazing" as you correctly point out - and they are available in the Poser plugin.

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