Re: Lights won't transfer to render
Posted: Fri Dec 21, 2012 10:16 pm
Two examples of indoor scenes lit from a single imagemap (it's the standard Poser startup image map OfficeFoyerBG_512.jpg). A HDR map will give an even better result.
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In Poser, we have the "Spot Lights". With these lights, we can adjust things like "Angle End" and/or "Angle Start".
Is there a way, to do this in Octane, or via the Plug-In, as well?
Specifically asked, can I adjust or control the angle of the light cone, of an emitter (or an emitter, made from the Poser lights, via the provided script), just like a spot light can do? So that I can kind of "aim" at a certain point of an object or in a set up, instead of lighting up the whole scene.
I have issues with the way the lighting works in Octane. I'm not satisfied with the limits of the lighting. Making the lighting profile transfer from Poser to Octane in realtime would be a HUGE boost for this plug in. Lighting models in the plug in leaves me with a headache. Perhaps this is an issue you should address for the updated versions. Lighting a scene in Poser and having the ability to see the lighting effect on the object in realtime in the plug in window, would allow much more flexibility in the workflow.
The Poser lighting info doesn't transfer, so you need to make the adjustments manually in the plug in, which is just more steps in the process and doesn't give the same results. Color, intensity, and shadows would be good, if they transferred to Octane from Poser directly.
I find the Octane Render interface to be confusing and less than comfortable.
I understand what you are saying about the lights in Octane. Using HDR's would be best, but I have not figured out how to make those yet. I just got HDR lighting studio and it's a nightmare to figure out. I know you can create HDR's in Octane too, but I haven't figured it all out.
I will experiment a lot more before I make any more judgements on the software. But I just wish it were easier to understand.
Well, I really need to make my own HDR's and here is why. I'm working on a film, which is now in post production