Oh, and a scalable Setup window REALLY would come in handy
It's pretty much at the top of the list of things to do
Moderator: face_off
Oh, and a scalable Setup window REALLY would come in handy
face_off wrote:Interesting Uwe. And yes, a very good start. I assume you've seen http://poserphysics.blogspot.com/2012/11/octanerender-sss-skin-shader.html?
face_off wrote:Direction goes more to +1 because we want the light to travel through and not reflected.
I only did studies with frontal and side lights - not back lights. In those cases, I didn't find any difference between -1, 0 and 1 for direction. However the reflected light should be as important as the back light - so I thought 0 would be the best for the direction.
face_off wrote:absorption:0, scattering:0.09
I found with absorption at 0, there can be a buildup of light inside the mesh - which is what is happening in her nose. Again, I'm not expert, but I found you need the absorption near the scatter value so that the light doesn't scatter forever.
i just meant that when you select an object, actually, it selects automatically the material concerned ( which is great ! ) but just the level 0 ( see pict. attached), i propose you the same process but develop the 1st level of the material instead of keeping it 'closed': it just avoids to open it ( gain of 1 click ) -> hope you understand, here is a screen capture to illlustrate
For consecutive selecting, it closes the previous one to expand the last selected... of course, it is (again) just a suggestion...
yes probably and in some case for me too...
thanks
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