Thank you Toby for the progress you have made with this plugin. Frankly after years of neglect I finally feel the Daz Octane Plugin is being looked after. In fact because of the long neglect I had lost interest in the Octane plugin. But I had recently logged in hoping at least some progress was being made and was very surprised with the amount of progress you have made. Thank you for that. And as the progress has been a lot, I will get back to testing the releases and listing the bugs I find.
Some of the issues I have highlight over the years seems to have been resolved. Specially the big ones like :
1. Wrong pose orientation at load -
viewtopic.php?f=44&t=72407&start=10#p372978. - Thank you. With this version, I can attest all my scenes (and I had many of them where some object loaded with wrong orientation) are now correctly loading and all object orientations are correct. I don't need to do a Rebuild Scene anymore to fix them.
2. Visible environment -
viewtopic.php?f=44&t=72407&start=10#p377687. Thank you for this. It really allows me to light up the scene with one of my favorite HDRIs that has amazing light quality and then use other HDRI for the visible environment.
3. Thank you for the environment deletion list. I had asked for that a long time ago and though Paul had added the deletion button it was a pain to use when there were a lot of environments imported for the scene. Your current implementation makes it a breeze to delete the old and not needed environments. Btw. there are a couple of bugs I found in it:
i) I see multiple '
Output' nodes/environments listed in the list. Attempting to delete them resulting in a crash. I think those are internal to Octane. Can they be hidden from the list so that no one accidentally attempts to delete causing a crash ?
- Output nodes in the Environment Deletion List
ii) Also in the above Image, the name in the drop down
HDR Texture Environment - HyperfocalDesign (2) (2) (2) (2)... is not listed in the deletion list with same name. One of the
HDR Texture Environment - HyperfocalDesign in the list refers to it. Making it difficult to figure out which one is the current one. Can the current one be made bold or italics in the list so that it is not deleted by accident or at least it allows us to see which one is the current one as the name does not seem to match up.
iii) Can the multiple
No Environment list be also cleared ? This is shown when one clicks on the Environment Selection drop down.
- Multiple No Environment listed in the drop down.
4. Thank you for adding all the missing Node types, specially the Material Layered Group node.
Issues :
Can you fix this long standing bug - If the image file path has an
& character, Daz can load the image, but the Octane plugin cannot. That is actually a valid character for Windows file path.
- Special character causes file not to load in Octane. Here Daz shows the Jacket, but Octane does not.
- NGE - The Image path is not set because of the special character
5. For the unfold, you could merge the duplicates ? Or maybe give us an option in the Octane preferences to either merge duplicates when unfolding or not. Btw. regarding unfolding, can you check if you are able to unfold the Color Correction node ? I had assigned a Falloff map as input but if I unfold the Color Correction node, it does not unfold.
- Falloff map will not unfold from a Color Correction node when clicking Smart unfold.
Also, can you please take a look at the this thread where I had listed many of the bugs / issues I had found before -
viewtopic.php?f=44&t=72407.
I will continue my testing and report on other bugs/issues I find.
Best regards,
Rajib