huakiami wrote:toby_a wrote:SiliconAya wrote:[*]Better layer(s) support. Being able to add more than one layer, like dirt, blood, grease, sweat etc, to skin and clothing for example would be great.
Right, I see that the nodegraph editor basically has no support for layers. I've made a note to look into this.SiliconAya wrote:[*]Being able to make materials that support UDIM would be nice too, specifically skin materials as Genesis figures have used UDIM for years now.
Just to make sure I'm understanding what you want here - you'd like to have a single Octane material (which would use UDIM textures) for the skin of a figure rather than having one for arms, one for legs, one for face, etc.?
These two are at the top of my wish list as well. Even just a temporary solution of hard-coding the existing materials to have 4 layer slots (or some other arbitrary number) instead of just 1 would be a huge help if implementing the layered material properly requires significant re-architecture of the plugin.
Thanks, that's a good idea. The maximum number of layers is 8, so maybe I can just add 8 empty layer pins. I'll check to make sure there are no unfortunate side effects of doing this.
huakiami wrote:And not to speak for SiliconAya but I believe you understood their request about UDIM correctly. Given the majority of us Daz artists are doing character artwork of some type and skin is notoriously difficult in 3D art in general, a lot of us spend a large amount of time just tweaking the skin materials. In Daz Studio, you can select multiple materials at once on the Surfaces pane and edit them all at the same time. If we had something like that in the plugin that would also solve this problem, but I imagine implementing UDIM is probably easier than adding a multi-edit function for materials.
Thanks for this. UDIM/Image Tiles is on the roadmap, and I'm thinking about how to improve this workflow.