OctaneRender for DAZ Studio 2021.1.3 - 63 [OBSOLETE]

Forums: OctaneRender for DAZ Studio 2021.1.3 - 63 [OBSOLETE]
DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.

OctaneRender for DAZ Studio 2021.1.3 - 63 [OBSOLETE]

Postby BK » Tue Mar 08, 2022 1:28 am

BK Tue Mar 08, 2022 1:28 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at https://render.otoy.com/forum/viewtopic.php?f=44&t=66258 for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at https://render.otoy.com/forum/viewtopic.php?f=44&t=71635.

2) The Denoised Beauty pass cannot be saved when rendering an animation.

3) Multi-layer render passes cannot be saved when rendering an animation

4) Crash when opening the Viewport with loading scenes into the Octane 2020.1 version of the plugin. This is being investigated by OTOY.
The workaround is to open the Viewport on an empty scene and then load the older scene.

5) Visible Environment, Customer LUT, Panoramic camera and OSL nodes are not currently supported.

6) Reloading a scene and then opening the Viewport will not start the render. To get around this, click Pause and then Continue.

7) Smart Unfold is current disabled in the plugin, and will be re-enabled once the issues around this function are resolved.

8) The plugin will not currently Import Materials from ORBX files where there are multiple materials in the ORBX file.

9) Templating is not currently working for specular and roughness maps from Iray materials.

10) UDIM Tiles are not currently supported.

11) Instancing of Grouped items is not currently working correctly.

DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Enterprise Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Enterprise 2020.2 Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1,.20)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Download Links



Change logs since 2021.1.1-62 [Test]

- Upgrade to Octane 2021.1.3 engine


please feel free to report if there are any side effects



Happy rendering
Your OTOY team
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1332
Joined: Mon Oct 31, 2016 7:54 pm

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby Kanne » Wed Mar 16, 2022 2:12 pm

Kanne Wed Mar 16, 2022 2:12 pm
Is there a fix for the lagging viewport in development?
Is there any documentation available on how to use the color space settings / options? The current Octane DAZ documentation has been outdated for a long time. I can't make any sense of the integer value for color space on image texture nodes.
Can the OCIO view and OCIO look node in the camera imager be used? What effects do they cause?
Kanne
Licensed Customer
Licensed Customer
 
Posts: 78
Joined: Wed Mar 06, 2019 5:51 pm

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby Sorel » Sat Mar 19, 2022 4:31 am

Sorel Sat Mar 19, 2022 4:31 am
Kanne wrote:Is there a fix for the lagging viewport in development?
Is there any documentation available on how to use the color space settings / options? The current Octane DAZ documentation has been outdated for a long time. I can't make any sense of the integer value for color space on image texture nodes.
Can the OCIO view and OCIO look node in the camera imager be used? What effects do they cause?

If I'm looking at this right, we dont have a way to utilize this in our plugin currently.

User avatar
Sorel
Licensed Customer
Licensed Customer
 
Posts: 257
Joined: Tue Feb 25, 2014 5:22 pm

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby apollyonpt » Mon Mar 21, 2022 10:40 pm

apollyonpt Mon Mar 21, 2022 10:40 pm
Sorel wrote:
Kanne wrote:Is there a fix for the lagging viewport in development?
Is there any documentation available on how to use the color space settings / options? The current Octane DAZ documentation has been outdated for a long time. I can't make any sense of the integer value for color space on image texture nodes.
Can the OCIO view and OCIO look node in the camera imager be used? What effects do they cause?

If I'm looking at this right, we dont have a way to utilize this in our plugin currently.



iSSUE 5
5) Visible Environment, Customer LUT, Panoramic camera and OSL nodes are not currently supported.
firstly it's custom lut and not customer lut, this grammatical error has been here ever since it was first posted so imagine how much progress is being done lol if the guy can't even be arsed to write things correctly.

I have been asking about this for at least for 4 years now. let's be honest. BK is not doing anything except compiling the new versions to the current one, ah and in the process screwing what was working and making the plugin now slower. good job.

Making an option to import a file as a lut is insanely basic, and could probably be done in 1 hour. if he can't even make that...

when things will get a little dirty then comes a higher up from otoy and make void promises that they are putting more people in to fix the problems. meanwhile, a whole year has passed and nothing has been done. they don't mind taking my money thou...

what a freaking joke of a company
apollyonpt
Licensed Customer
Licensed Customer
 
Posts: 20
Joined: Fri Oct 14, 2011 7:47 pm

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby MyRho » Sat Mar 26, 2022 11:52 am

MyRho Sat Mar 26, 2022 11:52 am
I hope there will be any new features for the plugin soon - otherwise I gess I'll have to look for some alternatives or maybe just use IRay.
I'm so unhappy for the missing support of strand based hair - there are some very interesting new items for my Genesis characters and I can't use them because there seems to be no further development for the DAZ-plugin for more than one year now.
Intel Core i7 3960X, X79A-GD65 (8D) (MS-7760), 32 GB DDR3-SDRAM G.Skill,
Asus GeForce GTX 3060 12GB, Windows 10 Pro 64-Bit.

Nihil sum sine sole.
User avatar
MyRho
Licensed Customer
Licensed Customer
 
Posts: 79
Joined: Tue Jul 23, 2013 6:49 am
Location: Hamburg

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby Hun73rdk_1 » Sun Mar 27, 2022 10:28 am

Hun73rdk_1 Sun Mar 27, 2022 10:28 am
MyRho wrote:I hope there will be any new features for the plugin soon - otherwise I gess I'll have to look for some alternatives or maybe just use IRay.
I'm so unhappy for the missing support of strand based hair - there are some very interesting new items for my Genesis characters and I can't use them because there seems to be no further development for the DAZ-plugin for more than one year now.


Don't get your hopes up there has not been any new features in years. They just compile on a new octane version but we never god any new features
Join the Octane Daz Fan server for people that uses daz and octane https://discord.gg/wDzwC8tqAK
Hun73rdk_1
Licensed Customer
Licensed Customer
 
Posts: 115
Joined: Tue Mar 20, 2018 10:54 pm

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby MFindt » Sun Mar 27, 2022 6:34 pm

MFindt Sun Mar 27, 2022 6:34 pm
Hello,

first of all I think it's great that Otoy decided to revive the DAZ plugin support with a new team!

I agree with you though, there haven't been any new features due to DAZ Studio improvements (e.g. strand based hair) for a long time, other than bug fixes and adjustments to the new major version.

I wish Otoy would make an official statement about this sometime!
One could think that Otoy doesn't really take DAZ users seriously.


I am glad to be able to use the plugin, because IRay is not my favorite when it comes to lighting.
Currently I can live with it and continue to hope that the few DAZ users of the plugin do not jump off.

Man Otoy, what is going on?

Greetings
Michael


german version:

Hallo,

erst einmal finde ich es super das Otoy sich dazu entschlossen hat, die Unterstützung des DAZ-plugin mit neuem Team wieder aufleben zu lassen!

Ich gebe euch jedoch Recht, es gab schon lange keine neuen Features bedingt durch Verbesserungen von DAZ Studio (zb. strand based hair), außer Fehlerbehebungen und Anpassungen an die neue Hauptversion.

Ich wünschte mir, dass Otoy sich einmal offiziell dazu äußert!
Man könnte meinen, dass Otoy die DAZ User nicht wirklich ernst nimmt.


Ich bin froh das Plugin nutzen zu können, da IRay was das Thema Licht angeht wahrlich nicht mein Favorit ist.
Aktuell kann ich damit leben und weiter Hoffen das die paar DAZ User des Plugins nicht auch noch abspringen.

Man Otoy, was ist denn los?

Gruß
Michael
Creating Stills and Comics

https://findt.com
User avatar
MFindt
Licensed Customer
Licensed Customer
 
Posts: 33
Joined: Tue Oct 04, 2016 1:56 am
Location: Germany

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby mlru » Sat Apr 02, 2022 2:35 pm

mlru Sat Apr 02, 2022 2:35 pm
MyRho wrote:I hope there will be any new features for the plugin soon - otherwise I gess I'll have to look for some alternatives or maybe just use IRay.
I'm so unhappy for the missing support of strand based hair - there are some very interesting new items for my Genesis characters and I can't use them because there seems to be no further development for the DAZ-plugin for more than one year now.

Agreed. The "developers" are looking into several issues for a looong time now.
You'd think they should have spotted something by now, not to mention, fixed.... :roll:
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
mlru
Licensed Customer
Licensed Customer
 
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby delguy » Tue Apr 05, 2022 2:26 pm

delguy Tue Apr 05, 2022 2:26 pm
We need some serious attention to this plugin, wich has been contemptiously ignored by OTOY. Infact, I sometime I ask myself if we really need to use this plugin atall.
delguy
Licensed Customer
Licensed Customer
 
Posts: 35
Joined: Mon Jan 07, 2019 2:36 pm

Re: OctaneRender for DAZ Studio 2021.1.3 - 63 [Test]

Postby rajib » Fri Apr 08, 2022 5:27 pm

rajib Fri Apr 08, 2022 5:27 pm
Wow ! Looks like no progress at all regarding this plugin. BK, when will the plugin be fixed and the missing featured added ? There is no way if Otoy has a dedicated developer fixing the Daz plugin that they have not been able to make any progress to release to the users since last year. Just compiling with the latest Otoy library / engine and giving it to us is not real progress. We can't even use the new features as nothing gets implemented in the Daz Plugin.

Can Otoy tell the truth to the Daz user community ? Are we really going to see any of the missing functionalities added and the plugin fixed ? Or will it be the same story year after year ?
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
User avatar
rajib
Licensed Customer
Licensed Customer
 
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am
Next

Return to DAZ Studio


Who is online

Users browsing this forum: No registered users and 4 guests

Thu May 09, 2024 3:48 pm [ UTC ]