by apollyonpt » Wed Apr 14, 2021 7:30 pm
apollyonpt
Wed Apr 14, 2021 7:30 pm
hello guys, thank you for the reply.
I've tried many of the things you guys mention here, but here is the problem, sometimes it's impossible to have an angle that the reflection won't coincide with the mesh being reflected, the same thing applies with ies. For example, I use a sphere with light bulb specific ies and circular distribuition projection to normal space(ies lights), the sphere is still being rendered has a light in the reflection.
Setting the mirror in another layer is a workaround that only works sometimes, but in the end, if you are bound to render in that angle eventually u will have to render to the reflective surface, for example, if you are rendering a subway interior, the car is full of glasses all around and you end up having to render the glass and the reflection of the mesh.
Removing the specularity is not something I desire to do.
My whole point of asking this is because, in other Octane plugins like c4d, you hide the geometry from being rendered and still keep the specularity, I was hoping this was something I was not doing correctly but at this point, it seems to be rather a bug more than anything else.
oh well...
Thank you guys