Specular/Gloss Materials Question

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Specular/Gloss Materials Question

Postby Banti » Fri Apr 10, 2020 7:56 pm

Banti Fri Apr 10, 2020 7:56 pm
I have a question regarding the difference in specularity on different materials. Say i have these Materials:

1) Glossy Material
2) Diffuse Material + Specular Layer
3) Universal Material with specular setting
4) Universal Material with coating

If i applied the same settings for specular (same IOR, roughness etc.) to these materials would the final material be the same in every case?
And is there a difference between specular and coating on universal materials?

Thanks
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Re: Specular/Gloss Materials Question

Postby face_off » Sat Apr 11, 2020 9:13 am

face_off Sat Apr 11, 2020 9:13 am
These are general Octane questions, so I suggest posting them in the general Octane forums here.

Paul
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Re: Specular/Gloss Materials Question

Postby Banti » Sat Apr 11, 2020 10:42 am

Banti Sat Apr 11, 2020 10:42 am
Will do, thanks
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Re: Specular/Gloss Materials Question

Postby Banti » Sun Apr 12, 2020 4:20 pm

Banti Sun Apr 12, 2020 4:20 pm
face_off wrote:These are general Octane questions, so I suggest posting them in the general Octane forums here.

Paul


I forgot to ask another thing, sorry.
I tried making a template material that takes the spec map from the applied material but it doesnt seem to work no matter what option i choose. I works fine with bump and normal maps tho.
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Re: Specular/Gloss Materials Question

Postby face_off » Tue Apr 14, 2020 12:03 am

face_off Tue Apr 14, 2020 12:03 am
I tried making a template material that takes the spec map from the applied material but it doesnt seem to work no matter what option i choose. I works fine with bump and normal maps tho.
This sounds like a bug. I will add it to the TODO list.

Paul
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Re: Specular/Gloss Materials Question

Postby Banti » Tue Apr 14, 2020 8:23 am

Banti Tue Apr 14, 2020 8:23 am
face_off wrote:
I tried making a template material that takes the spec map from the applied material but it doesnt seem to work no matter what option i choose. I works fine with bump and normal maps tho.
This sounds like a bug. I will add it to the TODO list.

Paul



Ok so i tried it with all possible maps to see what works and what not:

Diffuse, Bump, Normal and Displacement Maps work with Auto-Material conversion and with templating.
Cutout-opacity only works with Auto-Material, does not work with templating.
Spec and Subsurface Maps dont seem to work at all for me.

Thanks for adding it to the TODO list.

Banti
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Re: Specular/Gloss Materials Question

Postby Sorel » Tue Apr 14, 2020 3:18 pm

Sorel Tue Apr 14, 2020 3:18 pm
For the cutout opacity to work with templating, make sure you select cutout opacity and not regular opacity. Specular doesn't work if templating from an iray setup material because that surface is named something else.
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Re: Specular/Gloss Materials Question

Postby Banti » Tue Apr 14, 2020 3:45 pm

Banti Tue Apr 14, 2020 3:45 pm
Sorel wrote:For the cutout opacity to work with templating, make sure you select cutout opacity and not regular opacity. Specular doesn't work if templating from an iray setup material because that surface is named something else.


I tried opacity again and it worked this time. But i chose the cutout opacity the first time too, dont know why it didnt work the first time.
Is the SSS maps still dont work for me
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Re: Specular/Gloss Materials Question

Postby Kanne » Fri Apr 17, 2020 9:15 am

Kanne Fri Apr 17, 2020 9:15 am
Templating for specular and roughness dosn't work for me too in an iray setup.

@face_off is it possible to add this to the plugin?
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Re: Specular/Gloss Materials Question

Postby face_off » Sat Apr 18, 2020 1:21 am

face_off Sat Apr 18, 2020 1:21 am
Kanne wrote:Templating for specular and roughness dosn't work for me too in an iray setup.

@face_off is it possible to add this to the plugin?
I have put on the DOTO list to double check all the templating functions, which will include getting specular and roughness working.

Paul
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