If you have LAMH based fiber hairs then can render it easily. Here are 2 examples of the custom materials I am using on the wolf's fur.
- Wolf 1 LAMH
- Wolf 2 LAMH
For Daz strand based hair you can do
Preview PR Hairs and set the
Viewport Line Tessellation Sides to something like
3 to see the hairs in Octane and then add materials to it to show properly in the render. I guess the issue will be how dense the preview will be. Not sure if it shows 100% of the strands in the Daz Viewport that IRAY render will show.
- Husky 1 - Daz Strand based Hair
- Husky 2 - Daz Strand based Hair
Here is a quick test. The Husky rendered using the Daz strand based hair with the
Preview PR Hairs and
Viewport Line Tessellation Sides set.
All rendered with PT Kernel, HDRI environment, 1000 samples. Each render is 900x600 and took around 6 to 9 seconds to render. The LAHM wolf has around a million hair strands. Not sure about the Husky.
The wolf and husky both are using the image map that came with them plus the custom material. But I think the texture applies to the full hair. No difference between the root and tip. I guess it can be done but probably need to do some RnD. Wolf has full custom materials. Husky, I just did a quick edit. Have not tweaked the materials yet to make them look better.
Update:
This thread mentions about how to color from root to tip :
viewtopic.php?f=87&t=66992. But it is related to C4D. Hopefully can be done in Daz plugin NGE.
Found another link
viewtopic.php?f=30&t=57862&hilit=hair+gradient. Talks about W Color / W Coordinate. I don't think we have that option in the Daz Octane plugin.