OctaneRender 2020 for DAZ Studio [TEST and STABLE]

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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby MyRho » Mon Nov 02, 2020 10:13 pm

MyRho Mon Nov 02, 2020 10:13 pm
G8 and eye reflections...

For Genesis 3 the reflections in the eyes are working fine.
But I can't get proper eye-reflections for Genesis 8.
I have attached a render so you can see what I'm talking about.
This is the head of a Genesis 8, the right eye (the one in the foreground) is the eye of a Genesis 3 the other one is the original eye of the G8.
The materials are the same...

Maybe someone knows how to get those reflections for G8 also...
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby Hun73rdk_1 » Tue Nov 03, 2020 12:11 am

Hun73rdk_1 Tue Nov 03, 2020 12:11 am
MyRho wrote:G8 and eye reflections...

For Genesis 3 the reflections in the eyes are working fine.
But I can't get proper eye-reflections for Genesis 8.
I have attached a render so you can see what I'm talking about.
This is the head of a Genesis 8, the right eye (the one in the foreground) is the eye of a Genesis 3 the other one is the original eye of the G8.
The materials are the same...

Maybe someone knows how to get those reflections for G8 also...


Have you cleared the Surface material filter under Preferences ???
so it does not exclude some surfaces
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby MyRho » Wed Nov 04, 2020 10:12 am

MyRho Wed Nov 04, 2020 10:12 am
Yes...
But when I clear the filter the reflections for G3 won't work anymore either... :(


Hun73rdk_1 wrote:
MyRho wrote:G8 and eye reflections...

For Genesis 3 the reflections in the eyes are working fine.
But I can't get proper eye-reflections for Genesis 8.
I have attached a render so you can see what I'm talking about.
This is the head of a Genesis 8, the right eye (the one in the foreground) is the eye of a Genesis 3 the other one is the original eye of the G8.
The materials are the same...

Maybe someone knows how to get those reflections for G8 also...


Have you cleared the Surface material filter under Preferences ???
so it does not exclude some surfaces
Intel Core i7 3960X, X79A-GD65 (8D) (MS-7760), 32 GB DDR3-SDRAM G.Skill,
Asus GeForce GTX 3060 12GB, Windows 10 Pro 64-Bit.

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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby OneManVN » Wed Nov 04, 2020 2:59 pm

OneManVN Wed Nov 04, 2020 2:59 pm
The first thing I would recommend is using Redspec-SSS I'm not sure if you are using it there or not, but if not... I recommend google searching it and downloading it.

Second, if you choose not to use it, it may be a lot harder to get the eyes to shine. Why? Because in order to do that you'll need the additional setting that is added to the eyes from redspec SSS. Things like normal map even for eyes that don't actually have it on DAZs side.

I have personally had this issue for a very long time, in fact, it got to the point where I wasn't going to stop until I figured it out.
Eventually, after days of relentless trial and error fiddling with sliders, I figured something out that worked.

The following has been confirmed to work only with RedspecSSS being used on the character for the additional normal map slot, and the sliders found under specular.

Once installed SSS, use it on your character, with bump mapping if the character doesn't have normal maps at all, or use the sss with normals if it has normals.
Once used, missing -> auto for materials. And fire up the preview.
Select the Iris and scroll until you find the empty normal, it will very likely be empty, especially if the eyes do not even have a normal map, to begin with (daz side) Browse, and then go to another character that does have normals for the eyes and select it to be used. The difference is instantly visible. Alternatively, use a normal map from a face, it works just fine, or create a normal if you fancy wasting time.

Once the normal has been set on the eyes, and possibly on the eye socket to ensure that it doesn't look funky (kind of dark lined without normal) then select the cornea in the materials tab, and look for the "index of refraction" under the reflection setting, which is the very top one. Easy enough to find. Crank it up to anything from 1.4 all the way to 2-2.2 depending heavily on the source of the light used in the scene, as well as the scene itself (outside scene, or night time interior, etc.) Mess around with it and your necessary light source for the scene, and you will eventually find what works for you.
You can then go to the iris in the materials tab, and look for "index refraction" under the specular settings in there. Zoom in to the eye as you have done, and mess around with both settings until you get the best results you can get.

One last time. Step one, find and download redspecSSS for G8s (Which can be used on males as well FYI) should be available for free somewhere since they closed down the site? Step two, use it with bump only if the character does not have normal maps (under DAZ surfaces) or with normals if you are lucky enough to have characters that come with normals. Once you have done that, create auto-materials, and proceed with the normal maps forced on for the eye(s) and whatever else you might want to use them on.
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby Hun73rdk_1 » Thu Nov 05, 2020 4:58 am

Hun73rdk_1 Thu Nov 05, 2020 4:58 am
There is a Clear Cornea in the database that works good also on Eyemoisture
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby Tugpsx » Wed Nov 11, 2020 6:56 pm

Tugpsx Wed Nov 11, 2020 6:56 pm
New Daz Studio release 4.14.0.8 still running as TSR (Terminate and Stay Resident) when Octane plugin is enabled.
DSTSRCapture.JPG
Daz Studio with Octane Plugin TSR
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby mlru » Wed Nov 11, 2020 7:00 pm

mlru Wed Nov 11, 2020 7:00 pm
MyRho wrote:G8 and eye reflections...

For Genesis 3 the reflections in the eyes are working fine.
But I can't get proper eye-reflections for Genesis 8.
I have attached a render so you can see what I'm talking about.
This is the head of a Genesis 8, the right eye (the one in the foreground) is the eye of a Genesis 3 the other one is the original eye of the G8.
The materials are the same...

Maybe someone knows how to get those reflections for G8 also...


I usually use a specular material with an ior value about 2 on both Cornea and EyeMoisture with some adjustment to the refection value for fine tuning. Remember to set Fake Shadows to ON.
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby Tugpsx » Thu Nov 12, 2020 1:35 am

Tugpsx Thu Nov 12, 2020 1:35 am
Good news, Update your video driver to the new NVidia Driver 457.30 released a few days ago 11/09/2020. This is an updated driver for your NVidia graphics card.
https://www.nvidia.com/en-us/geforce/drivers/

Now Daz Studio shutdown after 3-5min after the application closes. So it appears there was a combination of Daz Studio and Nvidia driver that was hanging the application.
Will continue testing by rendering something with Octane then shutdown. The previous test was without rendering in octane.
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby Tugpsx » Thu Nov 12, 2020 3:07 am

Tugpsx Thu Nov 12, 2020 3:07 am
Can confirm that with new driver and version of Daz Studio 4.14 and Octane. the application will stay in memory for 2.5-3 min after you exit. I tried several tests and within 3 min of closing the application the app exits in task manager.
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Re: OctaneRender 2020 for DAZ Studio [TEST and STABLE]

Postby OneManVN » Sun Nov 15, 2020 9:25 am

OneManVN Sun Nov 15, 2020 9:25 am
According to the DAZ changelog (if I recall correctly), it's meant to be the fix. It stated 180 seconds, so 3minutes and it shuts down. At least for me so far, it has worked.
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