Ok ... now i want to make a general suggestion @Paul
What is bothering me all the time is the "situation" inside MATERIALS section and some other gui stuff...
For example:
1. If i click a material in "Scene Surfaces" it does highlight it in "Octane Render Materials" - which is nice. However ... it would be even more usefull if it scroled the left row to its position. The way its working now i have to search till i find it.
2. I would imagine color labels as a usefull thing inside those two rows
3. I find it also usefull if one could change common values of many selected materials at once. Lets say i select and highlight 10 random materials. All have different things inside but all have a "Transmission" setting. Now i would find it great if i changed the transmission to, lets say 255/255/255 and it would change for all those 10 materials at once.
4. I would wish that the NGE always would be showing the highlighted material. Its a waste of time to click over and over again on "Nodegraph Editor". Sometimes i forget which materials is active while editing the wrong one :-/
5. Speaking of the Nodegraph Editor - What i am missing here is the possibility to save own combinations of nodes. When i do converting stuff i usually have to add RGB Image nodes - texture displacement nodes - scaling nodes and so on. Usually its the same combimation but since i cant save a bunch of nodes i have to add them all by one over and over again.
- What would be a really fantastic feature is if there was a "auto add button". Lets say i have a diffuse map inside the materials but there are also normals spec roughness .... located inside the folder of the diff map. What if i could click a button and NGE would search the folder for those equally named and add the nodes itself? ... but yeah thats surely complicated ...
6. What is really really bothering me is the materail picker itself. Its a super usefull feature with 2 big flaws.
1- It crashed whole daz sometimes when i click on a material to choose. This happens in about 2-3% of the times i use it. It also happens for other ppl. No idea why and when exactly this occurs.
2. If it works it shows the material in "Octane Render Materials" and "Scene Surfaces" but hides everything else. Why the hell does it have to hide all other stuff?
7. The Surface material filter ... Why is this still a thing?
8. The "Textures" Tab... personally i dont use this at all .. but i get why this might be usefull. Sadly it makes my DAZ usually crash when i hit it by mistake. This happens especially in scenes with many textures loaded. No idea if this happens only for me ...
Would be nice to get feedback if any of this things can be changed/ implemented in future.
P.S. Still no render queue ?