SOLUTIONS TO COMMON ISSUES
1) Make sure your NVIDIA drivers are up to date.
2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.
3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue. This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup.
4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.
5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.
6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 1 above.
7) If you get a "Could not save a frame for X times!" - please refer to the thread at https://render.otoy.com/forum/viewtopic.php?f=44&t=66258 for potential solutions.
8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).
9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.
10) Rendering an animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.
DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher.
Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Standalone 4.00.
Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1)
- The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.
Download Links
Current STABLE build (Octane 2019.1.5)
- For users with an Enterprise subscription license
For users with a Studio subscription license
For users with a Prime/Free Tier license
Demo version
Previous STABLE build (Octane 2019.1.5)
- For users with an Enterprise subscription license
For users with a Studio subscription license
For users with a Prime/Free Tier license
For users with a Regular/Perpetual license
- - Not available at this time
Demo version
Release Notes
2019.1.5.51 (06-Mar-2020)
- Removed the setting of the Windows TDR Deley setting when the plugin starts up
2019.1.5.49 (31-Dec-2019)
- Compiled with Octane 2019.1.5
- NOTE: The Octane 2020.1 nodes (such as the Random Walk medium) can be created in the node graph editor, but only appear as an "Unknown" node, and connect be connected to anything
2019.1.4.46 (15-Nov-2019)
- Compiled with Octane 2019.1.4
2019.1.1.46 (07-Oct-2019)
- Compiled with Octane 2019.1.1
2019.1.0.46 (23-Sep-2019)
- Compiled with Octane 2019.1
2019.1.0.45 (25-Aug-2019)
- Compiled with Octane 2019.1 RC3
- Added 4 new Material Layer nodes from Octane 2019.1. The Layer Group node has not been implemented due to having a variable number of pins.
- Added the Vertex Displacement node from Octane 2019.1. The Vertex Displacement Mixer has not been implemented due to having a variable number of pins.
- Added Shadow Catcher material node from Octane 2019.1. The Composite and Layered Material nodes have not been implemented due to having a variable number of pins.
- Added the Round Edges node from Octane 2019.1. Any previous Octane version Rounded Edge Radius settings on material will be lost.
- Added Layer pins to the Diffuse, Glossy, Specular, Metallic and Universal material nodes
- Added Up-Sampler pins to the Imager node (int the Render Settings)
- Added a confirmation dialog when starting a Final render
Paul