face_off wrote:You have a diffuse map and opacity map derived from the same texturemap. That doesn't look right. The diffuse map should be an RGB map with the colors for the diffuse surface. The opacity map should be either a B&W map should the visible/invisible areas, or an RGB map with an alpha channel (in which case you would use a Alpha Image node plugged into the opacity pin).pinarer wrote:I guess i am having trouble to find Diffuse map under the nodes. i did something like this but nothing changes. i am doing something wrong or/and pinning the wrong thing into diffuse pin.. but couldn't figure it out, i guess i am very close to make this happen if you can help me with little more explanation i would appreciate!
If you send me the dress scene and maps I can take a closer look.
Paul
I actually tried with wetransfer link and sent you a message.. hope you can download from there.. Thanks again!!