face_off wrote:Try using the Environment Medium with a large radius. The technique used in other 3d apps where you use a Volume Light will not work with the DAZStudio plugin, because it does not support Volume geometry (ie. VDB files).
I'm not sure sorry - however trying tweaking the scattering and absorption colors - and you may need to increase the light emitter power too.i'm still struggling with environmental volumetric fog.
here is a scene (rendered at 6000 samples):
I think the fewer polygons the better, but this was based on old versions of Octane - so you might get a more accurate answer if you post this question in the general Octane forum.cyprine wrote:still fiddling with the fog.
question about mesh lights in general and with volumetric fog:
i'm using primitive planes with only 1 division (and of 1 meter side).
How does the number of divisions affect the texture emission ?
Should i have more divisions ? And/or a bigger primitve ?
I'm not sure if this will work - but you can try it for yourself to find out.Hello, there is a way to drive medium density through a noise node, so that the fog scattering can be less even? Or isn't currently supported?
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