face_off wrote:-the denoiser "interface" in the viewport window is still buggy. I am sure thats a thing you can solve
Can you provide more details on this issue please?
-some assets still have the wrong position when opening a scene - you have to rebuild the scene
Do you have a set of steps (and a sample scene) that I can follow to reproduce this issue please?
Thanks
Paul
Here you go Paul
Check the denoiser setting on the image (image1). As far i understand it should start denoising at 20 samples. Fact is ... the denoiser doesnt kick in at all.
The only way to make it work is to set !denoise on completition to ON! and set samples to a low value like 200. Then it denoises the image at 200 samples and stops rendering Image2). If i turn the samples after it denoised to a higher value ... like 2000 it steady denoises the image after a certain amount of samples till it reaches this 2000 samples at the end. (image3)
I suppose it should look and work like you see on IMAGE 3 without this step in between (limiting to a low samples count and seting this value up again)
This happens always and with every scene. I suppose this is why valzheimer is thinking the denoiser doesnt work for him.
- Sadly i cant prepare a scene with basic stuff to ilustrate the wrong posing and asset placing bug. It happens in a lot of scenes for me and i know i am not the only one with this problem.
- I copy what Valzheimer says about not working instacing in Stonemason assets. However this isnt only the case with his assets. I have done instancing on my own with this problem showing up. Again i cant provide a simple scene with no custom stuff to show this to you.