rajib wrote:Paul, the running yellow bar and waiting... status message is resolved. There are still missing data in the status message. Currently showing "... %6 GPU%7". I think the values for %6 and %7 needs to be set.
Like to confirm this
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rajib wrote:Paul, the running yellow bar and waiting... status message is resolved. There are still missing data in the status message. Currently showing "... %6 GPU%7". I think the values for %6 and %7 needs to be set.
osiosiosi wrote:face_off wrote:The error log is indicating that you ran out of VRAM.Denoiser and AI light was on.
Paul
Yes Paul it does ... but in that image you can also see that octane reports 3229Mb still avaiable. Without the denoiser turned on it runs normal.
In a second scene (image attatched) the denoiser doesnt kick in at all.
I can turn it off and on ... it doesnt start working.
osiosiosi wrote:beat578 wrote:abayliss wrote:I'm really impressed so far, the responsiveness of the plugin to scene updates is great.
The only issue I've had is with loading the geometry of some of my old scenes that I was using to test the new plugin. With some scenes, the plugin appears to sit there, infinitely loading the geometry. I think the common link between these scenes is that I have used the DAZ geometry editing tool to mark, hide and delete vertices. However, I have not been able to re-create this by doing the same to a primitive. I will do some more testing.
I have that Issue too. I created a new scene with just a Genesis 8 Female inside, then it loads very fast and renders very fast. Then I opened another scene, (with a G8F with custom morphs, hair, costum skins), after waiting for 7 Minutes with just the "Building Gemometry" bar, i cancelled the rendering. I installed the lates Geforce Driver, still nothing new. I try the same without the Redspec Shadres to see if there is a difference. (even if I never had Troubles with them Shaders with G3 before and G8 should have less polys and be lighter on the rendering side).
I have observed this already in 3.08 plugin. Usually it helps to close the Octane viewport and reopen it again. Dont wait for geometry to load. It wont happen.
Cam changes in DAZ viewport also help sometimes to make Octane reload
This is fixed in the next release.Currently showing "... %6 GPU%7". I think the values for %6 and %7 needs to be set.
This sounds like an Nvidia driver, hardware or Octane issue. I would suggest if rendering with a single card and see if you can isolate the exact configuration where this occurs.But this getting the render failure very often.
19:21:55.191: +++++ Plugin running.
19:27:38.177: CUDA error 700 on device 2: an illegal memory access was encountered
19:27:38.177: -> failed to download symbol(stats data)
19:27:38.177: device 2: path tracing kernel failed
19:27:38.179: CUDA error 700 on device 1: an illegal memory access was encountered
19:27:38.179: -> failed to wait for event
19:27:38.180: device 1: path tracing kernel failed
19:27:38.180: CUDA error 700 on device 0: an illegal memory access was encountered
I'm not sure - it depends if it is supported in Octane Standalone 4.00 RC7. If it is, then the plugin supports it.Is out of core geo now supported?
I was unable to replicate this issue.In the NGE, the preview images seem to be mixed up. See attached file. Looks like it rendered the face over the torso buffer. Hence the double image. All the previews are wrong for me. This is with the latest 4.0.0.40 verions
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