Hello,
While using the genesis 8 character, i have two different surfaces X &Y set to very close distances (0.01 cm).
Surface X is the body.
Surface Y is a shell.
The shell has a alpha transparency associated with it. Where it is fully transparent, octane render renders through surface X & Y.
Ray epsilon is set to the minimal value of 0.000001.
The issue is resolved if i set surface Y to distances of 1 CM or greater. However, the realism of my rendered image drops significantly.
Thanks.