RedSpec TGX tailored MK3 for G3F & G8F is here!

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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby TRRazor » Fri Jun 30, 2017 7:26 pm

TRRazor Fri Jun 30, 2017 7:26 pm
Thank you for posting your findings in detail.
I will investigate and will report back here asap - it could be tomorrow, since I'm not home at the moment, but I will get on it once I'm back on my computer first thing.
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby DrHemulen » Fri Jun 30, 2017 7:44 pm

DrHemulen Fri Jun 30, 2017 7:44 pm
Great. The weird thing is, that I am almost certian that at one occation, the eyelashes material WAS there.
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby DrHemulen » Fri Jun 30, 2017 7:57 pm

DrHemulen Fri Jun 30, 2017 7:57 pm
Here's the lip thing.

Standard material:
Image

High Gloss applied. Material regenerated from embedded data and active maps replaced:
Image

Again with pathtracing kernel and OCDS 3.6.5.33
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby Hydra » Fri Jun 30, 2017 8:09 pm

Hydra Fri Jun 30, 2017 8:09 pm
That's the color mismatching I'm seeing. Also... this is an old skin. It used to work.
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby DrHemulen » Fri Jun 30, 2017 8:17 pm

DrHemulen Fri Jun 30, 2017 8:17 pm
As a workaround you can just go through the torso and genital materials and correct all the values that are off. It remembers the position when you switch back and forth, so it's really easy to compare.

Takes about 10 minutes and it looks fine afterwards. Then save it as a template preset :)
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby Hydra » Fri Jun 30, 2017 8:20 pm

Hydra Fri Jun 30, 2017 8:20 pm
I'm not even sure what to correct. Its not like its grabbing the right textures. Its putting torso texture on the gens.
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby DrHemulen » Fri Jun 30, 2017 8:29 pm

DrHemulen Fri Jun 30, 2017 8:29 pm
Ok, that's different. I'm getting the correct textures, but wrong values for many of the sliders.
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby TRRazor » Fri Jun 30, 2017 8:54 pm

TRRazor Fri Jun 30, 2017 8:54 pm
I will update these.
Pretty sure this didn't go past testing. Must be something that went wrong during setting up the files for distribution.
I will post an update here, once the files were corrected and updated.

PS: Please make sure, that you're all working with the most recent version of OCDS which can be obtained here: https://render.otoy.com/customerdownloa ... _Win64.exe
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby DrHemulen » Fri Jun 30, 2017 9:04 pm

DrHemulen Fri Jun 30, 2017 9:04 pm
One thing I noticed is that it's very important NOT to do the texture steps when OCDS is rendering. That really messes things up on my system - maps not being picked up and other non-specific weirdness.
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Re: RedSpec TGX tailored MK3 for G3F is here!

Postby Hydra » Fri Jun 30, 2017 9:05 pm

Hydra Fri Jun 30, 2017 9:05 pm
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