Moderator: BK
I'm sorry, but I am not sure what you are saying by this. You'll need to provide more information (ie. screenshots demonstrating the problem). Feel free to PM me.I've now got issues with different textures having the same name. When I apply New Gens to G3F, it has a modified Torso texture (named 'torso', same as G3F). Octane now only creates one torso texture, and I cannot fix this.
Can you show screenshots showing the workflow you are using pls so I can see what part of the plugin is causing you the issue?Unable to Ctrl+C / Ctrl+V or right click values to copy paste.
rajib wrote:Hi Paul,
I hadn't logged in for a while. I wanted to thank you for fixing the Preservative correction and Spherical distortion settings issue. Thank you for that .
I have a new issue to report. Not sure if this is a bug in Octane or in the plugin. I am on 3.6.5.33. It is related to the camera visibility. When you turn it off for a object, it correctly gets hidden from the camera but not from the reflection.
I created a simple scene. I had one mesh light, one plane as a reflective floor, one red cube and another plane as reflector (white) on the right side of the cube. All the objects are being reflected on the floor correctly. The left side of the cube is darker than the right side because of the white reflector reflecting lighting back to the cube's right side. All have the Octane Camera Visibility On.
Now if I turn off the camera visibility for the white reflector, it becomes invisible to the camera but it still continues to reflect light on to the right side of the cube. Which is correct. But the issue is that in the reflection on the floor I can still see the white reflector. To me it should be invisible in the reflection too.
Can you please take a look at this ?
Thanks and regards,
Rajib
Isotemod wrote:
That is the way Octane implements it(standalone and plugins).
Any reflection/refraction or transparency effect will still be visible in the scene of any object with the camera visibility off set.
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