OcDS FIRST RENDERS - FIRST PRIDE :) post here...

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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby larsmidnatt » Wed Jul 24, 2013 2:31 pm

larsmidnatt Wed Jul 24, 2013 2:31 pm
@dgcarlin Welcome to the party :)
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby birdovous » Sat Jul 27, 2013 2:18 am

birdovous Sat Jul 27, 2013 2:18 am
Hello everyone, here is my first render with DAZ and Octane. I have to say that I'm quite impressed. The speed of the render is simply amazing. 2 hours and 45 minutes to get it to 10kS/p is unbelievable. Just for kicks I then tried to unleash the Luxrender at the same scene and the estimate to get the same number of samples per pixel was somewhere around 7 days! :o

The Octane plugin crashed the DAZ Studio few times during the process of setting up of the scene but I guess that it is the nature of Beta software...

If interested, the full resolution version (2048x2048) can be found here: http://fav.me/d6fc712
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby devans » Mon Jul 29, 2013 2:46 am

devans Mon Jul 29, 2013 2:46 am
Ok, not my first (really, not worth posting), but it is my second :-).
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby joelegecko » Wed Aug 21, 2013 3:10 pm

joelegecko Wed Aug 21, 2013 3:10 pm
Two newsletter images I made for DAZ. Being limited by my 1.2GB VRAM was frustrating ( even less considering I'm on a dual screen setup ). Work should be easier and allow more complex scenes with my new 4GB card :)
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby SimonJM » Wed Aug 21, 2013 8:41 pm

SimonJM Wed Aug 21, 2013 8:41 pm
Nice work! It can be not at all obvious what will, or worse will not, fit into the VRAM, so a lot of it is a bit hit and miss for me. I probably could check up on the various MAT files in use to see what impact they'd have, then all the geometry, etc. I far prefer the ruptured spleen and popped blood vessels when half the screen stays grey and the render stops ... ;)
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby t_3 » Wed Aug 21, 2013 8:52 pm

t_3 Wed Aug 21, 2013 8:52 pm
joelegecko wrote:Two newsletter images I made for DAZ. Being limited by my 1.2GB VRAM was frustrating ( even less considering I'm on a dual screen setup ). Work should be easier and allow more complex scenes with my new 4GB card :)

esp. the first one must have been hell with 1.2g vram ;)
The obvious is that which is never seen until someone expresses it simply

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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby linvanchene » Wed Aug 21, 2013 9:12 pm

linvanchene Wed Aug 21, 2013 9:12 pm
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:48 am, edited 1 time in total.
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby joelegecko » Thu Aug 22, 2013 5:06 pm

joelegecko Thu Aug 22, 2013 5:06 pm
SimonJM wrote:Nice work! It can be not at all obvious what will, or worse will not, fit into the VRAM, so a lot of it is a bit hit and miss for me.


Yeah :/
The best way to make more complex scenes is to use the Texture Atlas plugin. It will allow you to remap the UV for several figures/props on the same map ( it's done by the plugin even if you can edit it of course, and you can choose the final resolution ). That way, you can put all the textures for one character and its cloting/hair/props on one map. It also can export bump or spec maps as well. In the end, it's better to end up with 3 maps than 30 :)

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SimonJM wrote:esp. the first one must have been hell with 1.2g vram.


It was :)
But thanks to your plugin the process was quite straightforward ;)


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linvanchene wrote:Especially for the second image I have a hard time telling if you composited the truck with a real photograph or if the background is rendered as well. With the reflections on the truck it looks incredible!


Thanks ;)
Everything was rendered in Octane though ( the environment used being "The Warehouse" by Stonemason ). Had to cut some content out though. I only kept what was visible in the frame or important enough to get good reflections.
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby t_3 » Thu Aug 22, 2013 8:20 pm

t_3 Thu Aug 22, 2013 8:20 pm
joelegecko wrote:Everything was rendered in Octane though ( the environment used being "The Warehouse" by Stonemason ). Had to cut some content out though. I only kept what was visible in the frame or important enough to get good reflections.

:lol: :lol:
i indeed thought it was composited; but now that you're telling it is not, i can see the typical "stonemason telephone pole" (for examnple); since i do a lot tests with one of the city ruins buildings, i must have seen it a million times already. the background car on the other hand looks just real to me...
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Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Postby joelegecko » Sat Aug 24, 2013 3:43 am

joelegecko Sat Aug 24, 2013 3:43 am
Yep, that good old telephone pole by Stefan :)
He clearly has an amazing talent for making things look so natural though.

Funny the background may look composited. I've worked on it and the CG look turns me off :)
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