![Wink ;)](./images/smilies/icon_e_wink.gif)
btw, this started out when i was testing a small new feature allowing to save and load octane materials through .duf user presets ... this means the next update will already have this possibility (to shorten the wait for general material saving a bit). in other words, if a material/shader or character preset is saved, all octane materials will be saved along with it (into the .duf of course), and will load back when applied (optional).
ps: it's a very first implementation, and will need some enhancements regarding workflow and nge integration, but i'm sure it will make live quite a bit easier when working with materials...