OctaneRender for DAZ Studio 2021.1.5 - 71 [OBSOLETE]

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OctaneRender for DAZ Studio 2021.1.5 - 71 [OBSOLETE]

Postby toby_a » Wed Jul 27, 2022 4:25 am

toby_a Wed Jul 27, 2022 4:25 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at [url]
[/url] for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) Custom LUT, Panoramic camera and OSL nodes are not currently supported.

2) Templating is not currently working for specular and roughness maps from Iray materials. - FIXED (please report any issues)

3) UDIM Tiles are not currently supported.

4) Some of the newer OctaneRender material and texture types are not supported. - Most are now supported

DAZ Studio Version
DAZ Studio 4.8 or later on Windows 8, 10 or 11 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Enterprise Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Enterprise 2021.1.5 Render Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win 8, 10, 11)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (e.g. 2021.1.5_71)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.


Change logs since 2021.1.5 - 69 [Test]

  • Add support for Visible Environment
  • Allow "Smart unfold" (again) for material nodes in the nodegraph editor
    • The sharing of identical nodes during Smart unfold has been disabled - please let me know if this was useful to you
    • Fix corruption of connections when smart unfolding produces connections that already exist
  • Add some missing node types for use in the nodegraph editor
    • Added selectable materials:
      • Null Material
      • Clipping Material
    • Added selectable textures:
      • Iridescent
      • Smooth Voronoi Contours
      • Tile Patterns
      • Procedural Effects
      • Chainmail
      • Moire Mosaic
      • Color Squares
      • Stripes
      • Flakes
      • Fractal
      • Hagelslag
      • Glowing Circle
      • Cell Noise
      • Gradient Generator
      • Floats to Color
      • Float3 to Color
      • Float to Greyscale
      • Curvature Texture
      • Ray Direction
      • Normal
      • Position
      • Relative Distance
      • UV Coordinate
      • Z Depth
      • Surface Tangent dPdu
      • Surface Tangent dPdv
      • Sample Position
      • Chaos Texture
      • Random Map
      • Range
      • Binary Math Operation
      • Unary Math Operation
      • Spotlight Distribution
      • Channel Picker
      • Channel Merger
      • Ray Switch
      • Channel Inverter
      • Channel Mapper
      • Capture to Custom AOV
  • The organization of node types in the nodeograph editor has been aligned with OctaneRender Standalone
  • Fixed some issues with Daz cameras with "Use Local Dimensions" enabled
  • Fixed locating images containing XML-special characters in the Daz content library
  • Fixed a crash when loading a scene at startup that occurred in 2021.1.5_70

Download Links





Please feel free to report any issues you encounter.



Happy rendering
Your OTOY team
Last edited by toby_a on Mon Aug 01, 2022 11:23 pm, edited 1 time in total.
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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [Test]

Postby MyRho » Fri Jul 29, 2022 8:11 pm

MyRho Fri Jul 29, 2022 8:11 pm
Sorry - but that version doesn't work at all.
I've tried to render several old scenes, tried to create simple new scenes, started octane and then... Only that little "yellow bar" is running from left to right and back...
Nothing happens at all.

I'm on Windows 10 Pro (all updates are installed), NVidia GTX 3060 (ASUS, 12 GB), newest drivers (516.79) from NVidia.

Going back to 1.5.55 now.

MyRho
Last edited by MyRho on Sat Jul 30, 2022 11:45 am, edited 1 time in total.
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Asus GeForce GTX 3060 12GB, Windows 10 Pro 64-Bit.

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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [Test]

Postby Kanne » Fri Jul 29, 2022 10:08 pm

Kanne Fri Jul 29, 2022 10:08 pm
Just for @toby to note that it isn't broken for all. This version works fine for me. (Win 10, RTX 2070, current NVidea GRD)
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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [Test]

Postby MyRho » Sat Jul 30, 2022 12:16 pm

MyRho Sat Jul 30, 2022 12:16 pm
2nd try.
Changed the graphics drivers, cleaned cache, switched of firewall and AV, installed 1.5-71.
Loaded a simple prop, started viewoport - render.
Nothing.
New scene, loaded a Genesis 2.
Same.
Re-opened a scene from last week.
Same.

Sorry.
Going back to 1.5.55
Intel Core i7 3960X, X79A-GD65 (8D) (MS-7760), 32 GB DDR3-SDRAM G.Skill,
Asus GeForce GTX 3060 12GB, Windows 10 Pro 64-Bit.

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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [Test]

Postby Tugpsx » Sat Jul 30, 2022 4:33 pm

Tugpsx Sat Jul 30, 2022 4:33 pm
@Myrho ding us over at the discord we can sometime help you in real time work on your issues.
Dell Win Vista 32 | NVIDIA Quadro NVS135M | Core2 Duo T7500 2.20GHz | 4GB
CyberPowerPC Win 7 64| NVIDIA GTX660Ti (3G) GTX480(1.5G) | 16GB
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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [Test]

Postby Laticis » Sun Jul 31, 2022 9:29 am

Laticis Sun Jul 31, 2022 9:29 am
Thank you for the Smart Unfold Toby
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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [Test]

Postby Hun73rdk_1 » Sun Jul 31, 2022 10:59 pm

Hun73rdk_1 Sun Jul 31, 2022 10:59 pm
MyRho wrote:Sorry - but that version doesn't work at all.
I've tried to render several old scenes, tried to create simple new scenes, started octane and then... Only that little "yellow bar" is running from left to right and back...
Nothing happens at all.

I'm on Windows 10 Pro (all updates are installed), NVidia GTX 3060 (ASUS, 12 GB), newest drivers (516.79) from NVidia.

Going back to 1.5.55 now.

MyRho


Disable live button and activating it again can help get the render started sometimes
Join the Octane Daz Fan server for people that uses daz and octane https://discord.gg/wDzwC8tqAK
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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [Test]

Postby toby_a » Sun Jul 31, 2022 11:52 pm

toby_a Sun Jul 31, 2022 11:52 pm
MyRho wrote:2nd try.
Changed the graphics drivers, cleaned cache, switched of firewall and AV, installed 1.5-71.
Loaded a simple prop, started viewoport - render.
Nothing.
New scene, loaded a Genesis 2.
Same.
Re-opened a scene from last week.
Same.

Sorry.
Going back to 1.5.55


Hi @MyRho. Thanks for trying, sorry you're still having trouble.

If you feel like trying again (maybe after another new version is released), please try the following:

  • Toggling the Live button off and on as Hun73rdk_1 suggested
  • Clicking the Reload button and choosing Rebuild Scene
  • Turning on Final mode
  • Doing an animation render using the Start Animation button on the Animation tab
  • Deleting the C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb file

Cheers,
Toby.
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Re: OctaneRender for DAZ Studio 2021.1.5 - 71 [OBSOLETE]

Postby toby_a » Mon Aug 01, 2022 11:23 pm

toby_a Mon Aug 01, 2022 11:23 pm
A new version has been released: viewtopic.php?f=44&t=80224
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