TRRazor wrote:3.09 seems to just be around the corner with AI-based desnoising functions.
I don't have the facebook link here atm, but when this feature does what first tests suggest it should be doing, then Iray can certainly pack up shop, since it is already much slower atm than Octane.
In most cases, I lose as much or more time to material tweaking as I save from Octanes speed. For me, Iray isn't going anywhere until Octane offers MDL reading / conversion that has visual fidelity with what Iray produces. I'd rather start an Iray render and walk away knowing the Iray render is faithful to the material designer's intent than sit endlessly tweaking hoping to get close.
Perhaps my case is special. Most renders I make take 45 minutes to an hour. Maybe even two hours if I go really high res. Octane might cut that by 30, 40, even 50%, but I'll spend so much of that "saved" time tweaking materials that it ends up being even or a net loss.
Don't get me wrong: I love Octane and what they are doing with the product. I also own the Modo plugin. That said, a denoiser doesn't solve MY problem nor render Iray obsolete. Proper MDL support and integration with Daz Studio or lack of it in the Octane 3.x series will decide if Octane 4 has a place in my workflow. There are a number of other options to consider if Octane ends up only being useful for me in Modo.
On another note, TRRazor: I really love your Redspec textures for Daz/Octane! I can always count on those looking superb with a minimum of tweaking.