Bump map artefacts

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Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Bump map artefacts

Postby Igor_K » Tue Jun 09, 2020 7:59 pm

Igor_K Tue Jun 09, 2020 7:59 pm
hi Paul , All,
I have noticed sometimes I have artefacts on Bump map. See render below:
capture_ik_034835PM_200609.png


You can see (depending on camera angle) that there are some shading/lighting artefacts (edges marked with green).

If we compare to the Polysurface, you can see that artefacts appear directly along surface edges:
capture_ik_034829PM_200609.png


BTW, surface was created with TSplines for Rhino5. Is this the core of the problem, maybe??

So, why those artefacts appear?? Is it related in any way to "Shadow terminator" issue ?? or something else??

Attaching Rhino6 file:
surface_test.zip
(1.23 MiB) Downloaded 172 times



Thanks,
Igor
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Re: Bump map artefacts

Postby face_off » Tue Jun 09, 2020 11:03 pm

face_off Tue Jun 09, 2020 11:03 pm
What version of the plugin are you using please?

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Re: Bump map artefacts

Postby Igor_K » Wed Jun 10, 2020 12:41 am

Igor_K Wed Jun 10, 2020 12:41 am
Paul, I'm using Octane version: 2020.1.0.121 - Enterprise
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Re: Bump map artefacts

Postby whersmy » Wed Jun 10, 2020 7:27 am

whersmy Wed Jun 10, 2020 7:27 am
Might be a scene scale issue? Can you check the rayepsilon slider in Kernel?
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Re: Bump map artefacts

Postby face_off » Wed Jun 10, 2020 12:12 pm

face_off Wed Jun 10, 2020 12:12 pm
I didn't get any artifacts when I rendered your scene. I could be a shadow from your environment map.

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Re: Bump map artefacts

Postby Igor_K » Wed Jun 10, 2020 12:54 pm

Igor_K Wed Jun 10, 2020 12:54 pm
Might be a scene scale issue? Can you check the rayepsilon slider in Kernel?


I tried to adjsut Ray Epsilon slider - no effect on the result, still seeing artifacts.

I didn't get any artifacts when I rendered your scene. I could be a shadow from your environment map.


I've tried with multiple different HDRi . With some of them its less visible (but still present).

capture_ik_084738AM_200610.png

capture_ik_084809AM_200610.png

capture_ik_084938AM_200610.png


Any other guesses?
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Re: Bump map artefacts

Postby whersmy » Wed Jun 10, 2020 3:48 pm

whersmy Wed Jun 10, 2020 3:48 pm
Can you export an .orbx?

Maybe try a 32-bit image? With displacement it can make a difference.
Also the Uv`s are proper, right?
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Re: Bump map artefacts

Postby Igor_K » Wed Jun 10, 2020 6:25 pm

Igor_K Wed Jun 10, 2020 6:25 pm
whersmy

orbx attached
surface_test.orbx
(5.04 MiB) Downloaded 183 times


I'm using tri-planar mapping here and Octane noise texture for bump.
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Re: Bump map artefacts

Postby whersmy » Thu Jun 11, 2020 7:12 am

whersmy Thu Jun 11, 2020 7:12 am
Looked it into it, and yes, it is weird. It becomes way better visible when using a really small scale noise texture. When using a larger scale (though probably not the user-case) it`s not visible.

I never really had this issue before :geek:
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Re: Bump map artefacts

Postby Igor_K » Thu Jun 11, 2020 3:35 pm

Igor_K Thu Jun 11, 2020 3:35 pm
whersmy

Thanks for checking!

Paul, maybe you can share .orbx file with Octane dev team to investigate?? I still not entirely sure whether its Octane issue or geometry issue (like I mentioned, geometry created with tSplines for Rhino5 and its not very "clean" CAD surfacing, more like a " quick concept" quality), so maybe its issue of bad geometry. I just want to know whats casing the issue and how to avoid it in the future.

Thanks.
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