Explanation of the way to use the rhino plug in.

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Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Explanation of the way to use the rhino plug in.

Postby Parmenides » Mon May 16, 2011 12:57 pm

Parmenides Mon May 16, 2011 12:57 pm
Sorry I'm a new user!

I understood the way to manualy export in wavefront obj files and open them in octane.
But I dont figure out the use of the rhino plug-in.
What would be the step by step way to export a rhino scene using the plug-in.
I thank you a lot in advance !!!
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Re: Explanation of the way to use the rhino plug in.

Postby Daniel79 » Tue May 17, 2011 8:49 am

Daniel79 Tue May 17, 2011 8:49 am
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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Re: Explanation of the way to use the rhino plug in.

Postby Parmenides » Thu May 19, 2011 6:55 am

Parmenides Thu May 19, 2011 6:55 am
Thank you Daniel !

I will try this.
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Re: Explanation of the way to use the rhino plug in.

Postby tom_holly » Thu Jun 23, 2011 12:31 pm

tom_holly Thu Jun 23, 2011 12:31 pm
I've uploaded a script to remove and sort the duplicate materials in MTL files when exporting OBJ files from Rhino 3D.

It works for Rhino 4. It may or may not work for other versions.

This is not fully tested, so use at your own risk.

You may post any bugs to me here: http://www.refractivesoftware.com/forum/viewtopic.php?f=41&t=7044

http://rhino-3d-obj-mtl-fix.zzl.org/

Cheers, Tom
AMD Athlon(tm) II X4 640 @ 3.0 HGz | 4.00 GB | Octane beta 2.44 | Rhino V4 SR9 | Windows Vista x64 | GTX 570
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