Hi Everyone,
just wondering if anyone can point me in the direction of some mapping info. I cant find any info in the rhino octane v3 manual on mapping textures and there doesnt seem to be any in the standalone manual either.
Ive been trying to work it out with simple boxes but they seem to be different each time.
looking at the examples ive included here, im using the box mapping for both and trying to get the image to fit the box with no scaling. One the yellow sunset, i have increased the x and y scale in the box projection xyz transformations to almost 450 times to get it to fit.
one the other blue and hwite cloud, ive had to drop the scale down to .017 order.
Is this due to the overall size of the actual object in mm?
if so , is there a way to override this scale vs size of the bitmap.
What does the coordinate space choice do when changing between world, object and local.
An I best off adjusting the map scale inthe box mapping scale sliders or up in the uv transform scale sliders.
Is there a recommended work flow for general mapping.
Sorry to be asking so many questions but I cant seem to find any infor inthe manuals.
Cheers
Tim