I have yet to play around with Rhino V6, however, I was wondering if you were far enough along with the Octane plugin for V6 yet to know what enhancements might have developed for Octane when using Rhino V6 over V5?
I have been focusing on just getting the plugin to run in Rhino6. The RhinoCommon API has changed sufficiently to require a lot of code changes just to get the plugin to run.
if it would be possible to avoid having to reload the scene for every frame when doing an animation?
I don't know, but my best guess is that Rhino6 will not allow this - since it would be a fundamental shift in how the Rhino API provides geometry information (ie. it is currently in World Space, and would need to change to Local Space).
if RhinoV6 will allow Object Motion blur to work within Rhino as well when animating?
Again - I doubt Rhino6 will support this - since it would need the geometry transform of each geometry item to be provided by the Rhino API.
Clipping Masks working with Octane in RhinoV6?
McNeel said this would be possible in Rhino6, but I'm not sure yet if it has been added.
Paul