Hi Paul. The current version of the plugin caters to all the animation abilities of Rhino, but not Bongo. However integration with Bongo is planned, however it's a lot of work, and so far you are the only person who has requested this feature, so it is low on the priority list.
1/ Is camera motion blur supported?
Camera motion blur is supported in standard Rhino walk-thru animations. If you are using Bongo to animation the camera position - I am not sure if camera motion blur will work or not. If it doesn't work, it may be an easy fix - but you would need to send my a Bongo file with an animated camera so I can sort out what may be going wrong.
2/ Is object motion blur supported?
Not at this stage. However I have discussed with the McNeel people how this could be done and the object transformed could be obtained from the Bongo API. So it's certainly possible, but a reasonable amount of work.
3/ Are rhino animated textures in rhino materials supported? (I want to control the opacity of objects using an animated texture, avi or whatever)
To do this - you would need to assign the Rhino material to the object (not an Octane material) - and setup the animated texture in the Rhino material. I suspect the current version of the plugin will create an Octane node for the Rhino material at frame 1 and retain it - so the texture at frame 2, 3, 4, etc will not be feed into the Octane node. But this could be implemented. Again - if you have a sample scene demonstrating this, I can take a closer look.
Hope the above answers your questions.
Paul