Camera Motion Blur in OctaneRender for Rhino 1.5

Forums: Camera Motion Blur in OctaneRender for Rhino 1.5
Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Postby face_off » Sat Apr 26, 2014 10:55 am

face_off Sat Apr 26, 2014 10:55 am
I found a bug in the plugin which was causing FlyThrus to only render the first frame. Pls download release 1.52.0.21 to rectify this.

Paul
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Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Postby Tipperz » Mon Apr 28, 2014 9:23 am

Tipperz Mon Apr 28, 2014 9:23 am
Downloaded, installed and looks to now be working. Thanks for fixing this.

We're currently putting together a fly-through render of a large retail interior. I will post the results if possible but it is still a live project.

Regarding Bongo - Am I right in thinking that this isn't supported by Octane? We're currently working with the Rhino inbuilt animation tools but they are a little limited.
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Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Postby face_off » Mon Apr 28, 2014 10:28 am

face_off Mon Apr 28, 2014 10:28 am
Am I right in thinking that this isn't supported by Octane?
Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.

Paul
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Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Postby newske » Thu May 01, 2014 12:01 am

newske Thu May 01, 2014 12:01 am
face_off wrote:
Am I right in thinking that this isn't supported by Octane?
Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.


Out of curiosity (I don't actually have Bongo) does this also work with the "live meshes" and "use viewport geometry" - so you don't have to reload the whole scene every time?

Cam
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Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Postby face_off » Thu May 01, 2014 12:26 am

face_off Thu May 01, 2014 12:26 am
Out of curiosity (I don't actually have Bongo) does this also work with the "live meshes" and "use viewport geometry" - so you don't have to reload the whole scene every time?
I don't think that would work - because when the Rhino Render moves to the next frame, I don't think the plugin will get a "item has moved position" event. Ulitmately, I would expect in the long-term that the plugin would do a quick pass of the Bongo animation and pull out the transform changes for each mesh, and load those into Octane as an animation so you get object motion blur. But I'm waiting to see how vertex MB is implemented in Octane, since that might supersede the need for object MB.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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