I found a bug in the plugin which was causing FlyThrus to only render the first frame. Pls download release 1.52.0.21 to rectify this.
Paul
Moderator: face_off
Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.Am I right in thinking that this isn't supported by Octane?
face_off wrote:Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.Am I right in thinking that this isn't supported by Octane?
I don't think that would work - because when the Rhino Render moves to the next frame, I don't think the plugin will get a "item has moved position" event. Ulitmately, I would expect in the long-term that the plugin would do a quick pass of the Bongo animation and pull out the transform changes for each mesh, and load those into Octane as an animation so you get object motion blur. But I'm waiting to see how vertex MB is implemented in Octane, since that might supersede the need for object MB.Out of curiosity (I don't actually have Bongo) does this also work with the "live meshes" and "use viewport geometry" - so you don't have to reload the whole scene every time?
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