Hello Paul,
thank you for the new build, works flawless so far over here, the new color picker is awesome!
I am doing a few IES light tests here, and I am quite happy with the results so far. I have a general question:
when doing interior illumination I usually arrange the lamp geometry first and then try to mimic its orientation with the IES material, which is applied to a small surface in front of the lamp, by altering the rotation values .
I would love to have the option that the IES emitting direction could be connected to the normal vector of the geometry. This way I could bind my surface to the lamp geometry and if I alter the lamp orientation the light emitting directory would be changed accordingly... (please see pic no 2)
Is this possible ?
best regards
Andreas
P.S. one thing I observed is that when either blocking an ies emitter plane or activating the "live update" option in the octane geometry tab, these objects seems be much brighter in contrast to their simply copies siblings, which cause an inhomogeneous appearance in a scene