pryzm wrote:Maybe it was because it was just a small test (100 frames) but my export seemed pretty seamless. It didn't take long to export at all. Make sure you check the file in Octane Standalone to make sure it loads and renders properly before uploading the ORBX file. The ORBX exporter for C4D is updated quite a bit (so maybe it's a LW thing, sadly). I'd hear more complaints than I do if it were such a big problem. I do hear complaints, because I'm on the RNDR network (mostly as an operator, but artist on occasion as well) and keep tabs of both the artist side and operator side).
How many polygons in your scene and do you have any animation/deformations?
Each frame of an ORBX file is saved as essentially a point cloud afaik. If you have a scene with a lot of movement it basically has to bake the entire scene out frame by frame, which results in massive ORBX files that take hours upon hours to export creating massive files.