Hi, in a very large scene (60km) it seems Ray epsilon allows correct rendering of details close to camera OR volumetric in the distance.
Somehow it seems Octane cannot put same attention on very small and very large scale and this is a very important limitation.
Is there a way to force octane to care about everything at maximum quality ?
Here you see how i get banding in distant volumetric OR bad intersection line between water and sand.
Thanks,
Paolo