juanjgon wrote:Hmm, I've never seen something like that, and I can't figure out why the plugin could have any kind of surface limits. Can you please enable the Octane log file to check if there is some kind of error message on it? Perhaps the problem is not the number of surfaces, but a surface that is breaking the whole scene. If you can send me the scene, I could take a look at it here.
Thanks,
-Juanjo
It's my first time like this too.
What I've found so far is that the surface count is
If it exceeds a certain limit, the material cannot be expressed.
I tried to plant hundreds of characters.
As a result, normal materials are expressed strangely as shown in the picture.
So, if you reduce the character, the material is expressed normally.
Each character is modeling that was normally expressed as a material.
I'll review the log file again, but I think there's something wrong with the number of surfaces.
Is it possible to test whether the surface count is normal by loading the surface count above a certain number?
I use otance 2020.1.5 on lw2015.3.
Oh, and I wrote the report by clicking the wrong button. Sorry