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Rendering artifacts
Posted:
Tue Jun 08, 2021 11:03 pm
by lamerehic
I am rendering a 100m square displaced plane with a universal node and a pbr texture.
I a metting triangle artifacts on rendering.
Cant find from what it comes from.
Any clues?
Re: Rendering artifacts
Posted:
Wed Jun 09, 2021 10:31 am
by lamerehic
I tried to change the ray epsilon value up or down, but i cannot get rid of the littles triangles... In lower values i get more and bigger ones.. but in Higher values, it does not change a thing, Seems that i cannot have a better result than what i got...
Re: Rendering artifacts
Posted:
Wed Jun 09, 2021 9:20 pm
by juanjgon
Try to use the vertex displacement node to check if it helps.
Thanks,
-Juanjo
Re: Rendering artifacts
Posted:
Wed Jun 09, 2021 10:55 pm
by lamerehic
When i unplug the normal map everything looks ok, so i think the normalmap is the problem. but in LW native it works fine..
Re: Rendering artifacts
Posted:
Thu Jun 10, 2021 6:41 am
by juanjgon
Hmm, I'm not sure if the displacement and normal maps can work at the same time, or if in fact this makes sense.
Thanks,
-Juanjo
Re: Rendering artifacts
Posted:
Thu Jun 10, 2021 7:58 am
by lamerehic
In fact, i created a displaced plane and saved transform the object.
I only got a bump and a normal map
cf screenshot
Re: Rendering artifacts
Posted:
Thu Jun 10, 2021 7:59 am
by lamerehic
And here the render target
Re: Rendering artifacts
Posted:
Thu Jun 10, 2021 8:54 am
by dmodric
Try not to use normal and bump maps at the same time. I have noticed some artifacts when using both.
Re: Rendering artifacts
Posted:
Thu Jun 10, 2021 9:14 am
by Lewis
Where is Displacement in that screengrab? I don't see it connected ? Only Bump and Normal ?
Re: Rendering artifacts
Posted:
Thu Jun 10, 2021 10:16 am
by lamerehic
Lewis wrote:Where is Displacement in that screengrab? I don't see it connected ? Only Bump and Normal ?
As i said, i did a "save transformed object" in order to have/see the real geometry in orthographics views
dmodric wrote:Try not to use normal and bump maps at the same time. I have noticed some artifacts when using both.
Thanks for the tip, i Will try to remove one of the both normal/bump map and see if it's ok .