I have a problem that is drving me nuts: My renders with DL Kernel have a visible seam in the image (Not Texture Related).
At a certain size with the Preview Window, there is a seam in the middle. At 1080p the image has 3 seams (in the attached image, you can see it in the preview, the final denoised image has these 2 seams as well.
I have the latest Geforce Drivers, latest Octane version (although V.2020.1.5. has the same behavior).
Filter size and ray Epsilon is at default (1.2 and 100 um).
PMC Kernel works and does not have these seams.
Help would be great!